-Kaiser666

Mongolia
On FACEIT since 2025 104 matches tracked 42 matches in 30 days
ELO ▲ 88
2,005
30-day peak: 2,064
Rank SEA ▼ 1,855 places
#6,566
Mongolia #1,833 in Mongolia
30 days · prev. #4,711 · best #4,412
Last updated:

How does -Kaiser666 play?

Rating 1.15 K/R 0.83 ADR 87.8 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 104 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 25% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

23% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 23%−16 pp · Ø 39% better than 2%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.13+0.10 · Ø 1.03 better than 82%
Pistol kills per match 3.1
Knife kills 3 in 104 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 86%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 88%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 36x 4K, 3 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 35%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether -Kaiser666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 104 matches, all from the last 3 months.

Kills per round (K/R)

0.75
AugSepOct

Best month: August 2026 with 0.99.

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
42 matches · 45% win rate
In match 1 of the day −1 ELO
26 matches · 35% win rate
On Thursdays −77 ELO, win rate 40%

-Kaiser666 loses the most ELO on Mirage: −25 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Ancient
  2. Highest rating in a match: 2.76 · Mirage
  3. Most kills in a match: 49 · Mirage

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
45% better than 28%
0.87 better than 93%
91.7 better than 92%
1.21 better than 93%
57% of 217 duels better than 81%
32% of 19 situations better than 31%
Ancient19
58% better than 69%
0.83 better than 87%
88.2 better than 82%
1.16 better than 89%
62% of 89 duels better than 94%
11% of 9 situations better than 3%
Dust 215
40% better than 14%
0.87 better than 93%
90.7 better than 89%
1.23 better than 94%
46% of 72 duels better than 24%
20% of 10 situations better than 11%
Nuke12
50% -
0.76 -
79.7 -
1.02-
67% of 51 duels -
11% of 9 situations -
Inferno9
44% -
0.80 -
84.5 -
1.12-
50% of 58 duels -
67% of 3 situations -
Anubis6
50% -
0.66 -
72.6 -
0.92-
48% of 31 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Kaiser666 plays

Across 104 matches -Kaiser666 averages K/R 0.83, ADR 87.8 and a rating of 1.15. Biggest strength: Rating at 1.15, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 51% headshots. The strongest map is Ancient with a 58% win rate in 19 matches. In 52 of 104 matches the rating was 1.10 or higher (50%), in 32 it was below 0.90. In 104 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: August 2026 at 1.41. -Kaiser666 loses the most ELO on Mirage (−25 ELO, win rate 45%). Match no. 2 of the day goes best: 52% win rate, −2 ELO. Last 30 days: 42 matches, win rate 48%, net ELO −73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.