-Kairox

Turkey
On FACEIT since 2025 225 matches tracked 70 matches in 30 days
ELO ▼ 58
2,129
30-day peak: 2,264
Rank EU
#166,645
Turkey #4,593 in Turkey
Last updated:

How does -Kairox play?

Rating 1.11 (from 175 matches) K/R 0.80 ADR 86.9 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 175 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 97%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.13+0.11 · Ø 1.02 better than 82%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 60%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 82%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 38x 4K, 4 aces in 168 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.28).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 68%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 14%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +9 pp, ELO +245
= Stayed the same
K/R at 0.79, ADR at 86.3, Headshots at 61%
▼ Got worse
Rating −0.30

Aug to Oct 2026 compared with Jan to Jul 2026.

Kills per round (K/R)

0.73
JanFebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.83. Last 3 months: 0.79 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −83 ELO
26 matches · 31% win rate
In match 3 of the day −69 ELO
36 matches · 31% win rate
Between 12:00 and 18:00 +8 ELO, win rate 38%
On Saturdays −124 ELO, win rate 26%

-Kairox loses the most ELO on Mirage: −83 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Highest rating in a match: 2.78 · Cache
  3. Most kills in a match: 52 · Anubis

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
58% better than 72%
0.78 better than 70%
87.4 better than 80%
1.13 better than 79%
56% of 216 duels better than 76%
34% of 29 situations better than 43%
Anubis54
43% better than 21%
0.83 better than 89%
87.8 better than 86%
1.10 better than 74%
55% of 153 duels better than 71%
35% of 23 situations better than 43%
Inferno31
32% better than 4%
0.78 better than 74%
86.3 better than 73%
1.02 better than 46%
53% of 102 duels better than 58%
50% of 14 situations better than 79%
Mirage26
31% better than 3%
0.73 right on the average
80.8 better than 52%
1.06 better than 63%
56% of 72 duels better than 79%
11% of 9 situations better than 2%
Ancient23
61% better than 81%
0.81 better than 79%
86.3 better than 74%
1.13 better than 81%
70% of 57 duels better than 99%
14% of 7 situations better than 6%
Nuke18
50% better than 36%
0.81 better than 68%
87.1 better than 72%
1.14-
58% of 62 duels better than 76%
30% of 10 situations better than 24%
Cache12
75% -
0.85 -
92.4 -
1.22-
60% of 57 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Kairox plays

Across 225 matches -Kairox averages K/R 0.80 and ADR 86.9; the rating across the 175 rated matches is 1.11. Biggest strength: Headshot rate at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 61% headshots. The strongest map is Cache with a 75% win rate in 12 matches. In 80 of 175 matches the rating was 1.10 or higher (46%), in 58 it was below 0.90. In 168 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: August 2026 at 1.17. -Kairox loses the most ELO on Mirage (−83 ELO, win rate 31%). Things go best on Ancient (+108 ELO, win rate 61%). Improved over the last three months: Win rate +9 pp, ELO +245. Got weaker: Rating −0.30. Unchanged in recent months: K/R at 0.79, ADR at 86.3, Headshots at 61%. Last 30 days: 70 matches, win rate 46%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.