-Kaii

Christmas Island
On FACEIT since 2017 336 matches tracked 76 matches in 30 days
ELO ▲ 182
2,689
30-day peak: 2,689
Rank EU
#26,871
Christmas Island #16 in Christmas Island
Last updated:

How does -Kaii play?

Rating 1.05 K/R 0.75 ADR 81.5 from 336 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 336 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (255 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 81%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.06+0.02 · Ø 1.04 better than 53%
Pistol kills per match 3.2
Knife kills 2 in 336 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 49%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 64%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 48x 4K, 2 aces in 255 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so well above the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 69%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 55%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +6 pp, Win rate +6 pp, ELO +58
= Stayed the same
K/R at 0.76, Rating at 1.06, ADR at 82.1
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 336 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −71 ELO
46 matches · 52% win rate
On Ancient −62 ELO
64 matches · 58% win rate
On Tuesdays −45 ELO, win rate 34%

-Kaii loses the most ELO on Inferno: −71 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Ancient
  2. Most kills in a match: 36 · Dust 2
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 336 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 297
49% better than 36%
0.75 right on the average
79.9 better than 43%
1.05 right on the average
53% of 428 duels better than 55%
38% of 61 situations right on the average
Ancient64
58% better than 66%
0.76 right on the average
82.5 better than 48%
1.07 better than 56%
48% of 296 duels better than 26%
40% of 43 situations better than 56%
Anubis52
42% better than 18%
0.74 better than 46%
81.9 better than 52%
1.04 better than 47%
50% of 198 duels better than 36%
30% of 30 situations better than 28%
Mirage52
52% better than 47%
0.80 better than 73%
86.4 better than 73%
1.11 better than 71%
50% of 243 duels better than 39%
40% of 25 situations better than 53%
Inferno46
52% better than 31%
0.73 better than 34%
79.1 better than 27%
1.02 better than 27%
53% of 212 duels better than 37%
52% of 25 situations better than 80%
Cache15
40% -
0.74 -
78.8 -
1.04-
34% of 65 duels -
33% of 15 situations -
Nuke6
33% -
0.75 -
85.2 -
1.01-
47% of 17 duels -
14% of 7 situations -
Vertigo3
33% -
0.60 -
62.7 -
0.82-
40% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Kaii plays

Across 336 matches -Kaii averages K/R 0.75, ADR 81.5 and a rating of 1.05. Biggest strength: Headshot rate at 56%, better than 81% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 56% headshots. The strongest map is Ancient with a 58% win rate in 64 matches. In 149 of 336 matches the rating was 1.10 or higher (44%), in 106 it was below 0.90. In 255 matches with detailed stats: 48 4Ks and 2 aces. Best month by rating: June 2026 at 1.15. -Kaii loses the most ELO on Inferno (−71 ELO, win rate 52%). Things go best on Dust 2 (+69 ELO, win rate 49%). Match no. 4 of the day goes best: 58% win rate, +35 ELO. Improved over the last three months: Headshots +6 pp, Win rate +6 pp, ELO +58. Unchanged in recent months: K/R at 0.76, Rating at 1.06, ADR at 82.1. Last 30 days: 76 matches, win rate 57%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.