-KaBaL-

Russia
On FACEIT since 2020 258 matches tracked 44 matches in 30 days
ELO ▲ 97
2,996
30-day peak: 3,047
Rank EU ▼ 834 places
#8,102
RU #2,027 in RU
30 days · prev. #7,268 · best #7,268
Last updated:

How does -KaBaL- play?

Rating 1.05 K/R 0.73 ADR 79.6 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 258 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (52%).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.08+0.03 · Ø 1.05 better than 55%
Pistol kills per match 2.8
Knife kills 1 in 258 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.5%).

2K rounds 12.7%−0.8 pp · Ø 13.5% better than 24%
3K rounds 4.5%+0.2 pp · Ø 4.3% better than 60%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 28x 4K, 5 aces in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 10%
Utility damage per round 3.6−0.4 · Ø 4.0 better than 40%
Enemies flashed per round 0.39+0.07 · Ø 0.32 better than 74%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp, Win rate +3 pp, ELO +186
= Stayed the same
K/R at 0.72, Rating at 1.05, ADR at 79.4
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: October 2026 with 0.88. Last 3 months: 0.72 (at the start 0.73). Slightly below the average (0.75).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −26 ELO
21 matches · 43% win rate
Between 12:00 and 18:00 −89 ELO, win rate 39%
On Sundays −70 ELO, win rate 43%

-KaBaL- loses the most ELO on Cache: −26 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.55 · Dust 2
  2. Most kills in a match: 37 · Ancient
  3. Longest win streak: 12 wins in a row · Anubis

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 285
59% better than 72%
0.70 better than 25%
77.6 better than 28%
1.03 better than 39%
50% of 265 duels better than 38%
22% of 45 situations better than 12%
Ancient50
52% better than 44%
0.74 better than 41%
80.0 better than 37%
1.07 better than 56%
53% of 189 duels better than 54%
22% of 46 situations better than 14%
Anubis49
49% better than 32%
0.73 better than 39%
80.9 better than 46%
1.05 better than 48%
54% of 145 duels better than 61%
40% of 48 situations better than 54%
Nuke37
51% better than 33%
0.75 better than 41%
81.6 better than 45%
1.08 right on the average
59% of 114 duels better than 79%
43% of 23 situations better than 56%
Cache21
43% better than 14%
0.74 better than 32%
78.6 better than 25%
1.05 better than 34%
45% of 77 duels better than 9%
57% of 14 situations better than 87%
Inferno13
54% -
0.77 -
82.8 -
1.08-
44% of 50 duels -
14% of 7 situations -
Mirage3
67% -
0.71 -
79.1 -
0.93-
50% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -KaBaL- plays

Across 258 matches -KaBaL- averages K/R 0.73, ADR 79.6 and a rating of 1.05. Biggest strength: Deaths per round at just 67% (lower is better), better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 16.2 kills per match with 55% headshots. The strongest map is Dust 2 with a 59% win rate in 85 matches. In 114 of 258 matches the rating was 1.10 or higher (44%), in 89 it was below 0.90. In 188 matches with detailed stats: 28 4Ks and 5 aces. Best month by rating: October 2026 at 1.25. -KaBaL- loses the most ELO on Cache (−26 ELO, win rate 43%). Things go best on Dust 2 (+44 ELO, win rate 59%). Improved over the last three months: Headshots +4 pp, Win rate +3 pp, ELO +186. Unchanged in recent months: K/R at 0.72, Rating at 1.05, ADR at 79.4. Last 30 days: 44 matches, win rate 61%, net ELO +76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.