-KUBO_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Average41% of 1v1s won and so just above the average (39%).
Weapons and aim
Average57% headshots and so well above the average (51%).
Impact
AverageExactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).
Utility and deaths
Average0.60 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.73. Last 3 months: 0.72 (at the start 0.68). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.04. Last 3 months: 1.01 (at the start 0.93). Slightly below the average (1.04).
Damage per round (ADR)
Best month: October 2026 with 79.6. Last 3 months: 78.8 (at the start 75.0). Just below the average (81.1).
Share of headshot kills
Best month: August 2026 with 60%. Last 3 months: 57% (at the start 55%). Well above the average (51%).
Matches won (win rate)
Best month: August 2026 with 63%. Last 3 months: 53% (at the start 44%). Clearly above the average (50%).
Best month: September 2026 with 2,577. Last 3 months: 2,477 (at the start 2,260).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 265 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-KUBO_ loses the most ELO on Inferno: −61 ELO, 50% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 2.12 · Inferno
- Most kills in a match: 33 · Inferno
Maps in detail
from the last 265 matchesCompared with players on the same level who have at least 15 matches on the map.
How -KUBO_ plays
Across 265 matches -KUBO_ averages K/R 0.71, ADR 78.0 and a rating of 0.99. Biggest strength: Headshot rate at 57%, better than 86% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 57% headshots. The strongest map is Ancient with a 60% win rate in 60 matches. In 82 of 265 matches the rating was 1.10 or higher (31%), in 106 it was below 0.90. In 210 matches with detailed stats: 41 4Ks and 5 aces. Best month by rating: September 2026 at 1.04. -KUBO_ loses the most ELO on Inferno (−61 ELO, win rate 50%). Things go best on Dust 2 (+36 ELO, win rate 49%). Match no. 1 of the day goes best: 57% win rate, +23 ELO. Improved over the last three months: K/R +0.04, Rating +0.08, Headshots +2 pp, Win rate +9 pp, ELO +217. Unchanged in recent months: ADR at 78.8. Last 30 days: 84 matches, win rate 54%, net ELO −11.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.