-KR

Ukraine
On FACEIT since 2019 276 matches tracked 46 matches in 30 days
ELO ▲ 123
3,223
30-day peak: 3,311
Rank EU ▼ 881 places
#3,154
UA #207 in UA
30 days · prev. #2,273 · best #2,273
Last updated:

How does -KR play?

Rating 0.97 K/R 0.66 ADR 73.9 from 276 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 276 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (217 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 49%−3 pp · Ø 52% better than 20%

Clutch

Average
Last one alive

37% of 1v1s won and so slightly below the average (40%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 37%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.05).

Headshot rate 49%−4 pp · Ø 53% better than 27%
AWP share of kills 3%−9 pp · Ø 12% better than 20%
K/D 0.98−0.07 · Ø 1.05 better than 16%
Pistol kills per match 2.3
Knife kills 16 in 276 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.2%).

2K rounds 12.0%−1.6 pp · Ø 13.6% better than 11%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 8%
MVPs per match 2.1−0.3 · Ø 2.4 better than 15%
4Ks and aces 33x 4K, 4 aces in 217 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.32).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.21−0.11 · Ø 0.32 better than 17%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.07, Rating +0.10
= Stayed the same
ADR at 74.7, Headshots at 50%
▼ Got worse
Win rate −3 pp, ELO −382

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months: 0.68 (at the start 0.61). Clearly below the average (0.75).

Patterns

From the last 276 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −90 ELO
91 matches · 46% win rate
In match 2 of the day −34 ELO
59 matches · 47% win rate
On Thursdays −121 ELO, win rate 40%

-KR loses the most ELO on Mirage: −90 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 2.21 · Nuke
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 276 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
46% better than 15%
0.62 better than 3%
70.8 better than 5%
0.91 better than 7%
45% of 327 duels better than 12%
42% of 64 situations better than 60%
Dust 273
53% better than 43%
0.67 better than 13%
74.5 better than 15%
0.97 better than 18%
52% of 283 duels better than 46%
47% of 30 situations better than 72%
Anubis62
65% better than 79%
0.71 better than 28%
77.5 better than 27%
1.06 right on the average
50% of 232 duels better than 35%
38% of 39 situations right on the average
Nuke25
36% better than 4%
0.67 better than 9%
75.9 better than 18%
0.94 better than 9%
51% of 74 duels better than 37%
26% of 19 situations better than 19%
Cache22
59% right on the average
0.67 better than 7%
73.0 better than 6%
0.96 better than 10%
47% of 89 duels better than 15%
57% of 14 situations better than 85%

Compared with players on the same level who have at least 15 matches on the map.

How -KR plays

Across 276 matches -KR averages K/R 0.66, ADR 73.9 and a rating of 0.97. Biggest strength: Utility hit rate at 38%, better than 81% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 73.9, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 14.8 kills per match with 49% headshots. The strongest map is Anubis with a 65% win rate in 62 matches. In 93 of 276 matches the rating was 1.10 or higher (34%), in 123 it was below 0.90. In 217 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: August 2026 at 1.01. -KR loses the most ELO on Mirage (−90 ELO, win rate 46%). Things go best on Anubis (+244 ELO, win rate 65%). Match no. 3 of the day goes best: 58% win rate, +99 ELO. Improved over the last three months: K/R +0.07, Rating +0.10. Got weaker: Win rate −3 pp, ELO −382. Unchanged in recent months: ADR at 74.7, Headshots at 50%. Last 30 days: 46 matches, win rate 61%, net ELO +93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.