-K1nji-

Samoa
On FACEIT since 2024 134 matches tracked 24 matches in 30 days
Last updated:

How does -K1nji- play?

Rating 1.08 (from 111 matches) K/R 0.76 ADR 81.7 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 111 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherMulti-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Strength
Last one alive

56% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 56%+17 pp · Ø 39% better than 99%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Strength
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.13+0.10 · Ø 1.03 better than 77%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 86%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 16x 4K, 2 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 7%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.20, ELO +65
= Stayed the same
ADR at 82.5, Headshots at 55%, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.79 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
34 matches · 47% win rate
On Sundays +59 ELO, win rate 35%

-K1nji- loses the most ELO on Dust 2: −60 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Highest rating in a match: 2.44 · Mirage
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
49% better than 37%
0.75 right on the average
80.7 better than 48%
1.10 better than 69%
58% of 131 duels better than 83%
65% of 20 situations better than 96%
Dust 234
47% better than 33%
0.78 better than 67%
83.4 better than 60%
1.05 better than 53%
48% of 116 duels better than 31%
29% of 21 situations better than 26%
Ancient18
44% better than 23%
0.78 better than 66%
85.9 better than 70%
1.07-
49% of 51 duels better than 35%
67% of 15 situations better than 97%
Nuke12
58% -
0.74 -
74.0 -
1.00-
55% of 29 duels -
29% of 7 situations -
Anubis11
73% -
0.88 -
87.7 -
1.33-
57% of 30 duels -
40% of 5 situations -
Cache10
50% -
0.74 -
80.9 -
1.04-
55% of 47 duels -
67% of 6 situations -
Inferno10
60% -
0.67 -
75.3 -
0.93-
63% of 32 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -K1nji- plays

Across 134 matches -K1nji- averages K/R 0.76 and ADR 81.7; the rating across the 111 rated matches is 1.08. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 55% headshots. The strongest map is Anubis with a 73% win rate in 11 matches. In 49 of 111 matches the rating was 1.10 or higher (44%), in 33 it was below 0.90. In 71 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: October 2026 at 1.29. -K1nji- loses the most ELO on Dust 2 (−60 ELO, win rate 47%). Things go best on Mirage (+59 ELO, win rate 49%). Improved over the last three months: K/R +0.06, Rating +0.20, ELO +65. Unchanged in recent months: ADR at 82.5, Headshots at 55%, Win rate at 52%. Last 30 days: 24 matches, win rate 58%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.