-K0ZaK

Greece
On FACEIT since 2015 396 matches tracked 107 matches in 30 days
ELO ▲ 13
3,045
30-day peak: 3,080
Rank EU ▲ 1,143 places
#6,836
Greece #14 in Greece
30 days · prev. #7,979 · best #6,836
Last updated:

How does -K0ZaK play?

Rating 1.13 K/R 0.79 ADR 83.2 from 396 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 396 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (337 matches).

3,000-3,499 ELO

Compared with 7,110 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (41%).

Clutch 1v1 won 46%+5 pp · Ø 41% better than 83%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 73%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 7%−5 pp · Ø 12% better than 42%
K/D 1.15+0.09 · Ø 1.06 better than 70%
Pistol kills per match 2.9
Knife kills 6 in 396 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.6%+1.0 pp · Ø 13.6% better than 68%
3K rounds 4.7%+0.4 pp · Ø 4.3% better than 65%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 68x 4K, 8 aces in 337 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (3.8).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 5.4+1.6 · Ø 3.8 better than 88%
Enemies flashed per round 0.45+0.13 · Ø 0.32 better than 84%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 48%, ELO at 3,030
▼ Got worse
K/R −0.10, Rating −0.15, ADR −9.3, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.78 (at the start 0.88). Slightly above the average (0.75).

Patterns

From the last 396 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −156 ELO
104 matches · 50% win rate
On Dust 2 −65 ELO
117 matches · 53% win rate
On Sundays −440 ELO, win rate 41%

-K0ZaK loses the most ELO on Mirage: −156 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Cache
  2. Highest rating in a match: 2.93 · Cache
  3. Most kills in a match: 65 · Inferno

Maps in detail

from the last 396 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2117
53% better than 43%
0.79 better than 64%
83.6 better than 57%
1.13 better than 67%
55% of 534 duels better than 63%
43% of 90 situations better than 60%
Mirage104
50% better than 29%
0.75 better than 44%
80.9 better than 43%
1.05 better than 44%
50% of 355 duels better than 34%
33% of 67 situations better than 32%
Inferno81
65% better than 60%
0.82 better than 68%
86.8 better than 61%
1.20 better than 70%
58% of 432 duels better than 57%
46% of 50 situations better than 66%
Cache68
60% better than 55%
0.78 better than 45%
82.2 better than 34%
1.14 better than 56%
55% of 249 duels right on the average
57% of 46 situations better than 85%
Ancient15
40% better than 8%
0.83 better than 80%
81.7 better than 47%
1.17 better than 81%
36% of 56 duels better than 1%
56% of 16 situations better than 88%
Nuke8
63% -
0.79 -
80.1 -
1.22-
57% of 23 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -K0ZaK plays

Across 396 matches -K0ZaK averages K/R 0.79, ADR 83.2 and a rating of 1.13. Biggest strength: Utility damage per round at 5.4, better than 88% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 48%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 17.1 kills per match with 48% headshots. The strongest map is Inferno with a 65% win rate in 81 matches. In 195 of 396 matches the rating was 1.10 or higher (49%), in 106 it was below 0.90. In 337 matches with detailed stats: 68 4Ks and 8 aces. Best month by rating: July 2026 at 1.26. -K0ZaK loses the most ELO on Mirage (−156 ELO, win rate 50%). Things go best in match 4 of the day (+376 ELO, win rate 67%). Match no. 4 of the day goes best: 67% win rate, +376 ELO. Got weaker: K/R −0.10, Rating −0.15, ADR −9.3, Win rate −6 pp. Unchanged in recent months: Headshots at 48%, ELO at 3,030. Last 30 days: 107 matches, win rate 57%, net ELO −160.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.