-Juli3n

Germany
80 matches tracked 13 matches in 30 days
Last updated:

How does -Juli3n play?

Rating 1.16 K/R 0.85 ADR 93.7 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 80 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Strength
Last one alive

52% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 52%+14 pp · Ø 38% better than 96%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.02).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.15+0.13 · Ø 1.02 better than 83%
Pistol kills per match 3.4
Knife kills 1 in 80 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 78%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 73%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 16x 4K, 2 aces in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

7.8 utility damage per round and so well above the average (4.1).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 7.8+3.7 · Ø 4.1 better than 98%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +9 pp, ELO +137
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.19, Rating −0.29, ADR −11.7, Win rate −23 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.99. Last 3 months: 0.80 (at the start 0.99). Clearly above the average (0.74).

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Cache
  2. Highest rating in a match: 2.88 · Mirage
  3. Most kills in a match: 47 · Dust 2

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno27
59% better than 69%
0.77 better than 54%
88.7 better than 77%
1.05 better than 42%
49% of 158 duels better than 33%
46% of 13 situations better than 67%
Cache14
57% -
0.85 -
96.3 -
1.19-
48% of 86 duels -
-
Nuke10
70% -
0.90 -
100.4 -
1.19-
54% of 56 duels -
0% of 5 situations -
Ancient9
44% -
0.91 -
97.3 -
1.22-
61% of 38 duels -
67% of 6 situations -
Mirage8
88% -
0.92 -
95.9 -
1.25-
53% of 47 duels -
40% of 5 situations -
Anubis7
71% -
0.82 -
88.5 -
1.09-
56% of 34 duels -
100% of 2 situations -
Dust 24
75% -
1.01 -
97.8 -
1.52-
55% of 22 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Juli3n plays

Across 80 matches -Juli3n averages K/R 0.85, ADR 93.7 and a rating of 1.16. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 18.9 kills per match with 52% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 43 of 80 matches the rating was 1.10 or higher (54%), in 22 it was below 0.90. In 56 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: July 2026 at 1.38. Improved over the last three months: Headshots +9 pp, ELO +137. Got weaker: K/R −0.19, Rating −0.29, ADR −11.7, Win rate −23 pp. Last 30 days: 13 matches, win rate 77%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.