-JrScreaM-
Name history of -JrScreaM-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -JrScreaM- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).
Compared with 6,766 players in this group, each player over up to their last 100 matches.
Opening
Weakness48% of opening duels won and so clearly below the average (52%).
Clutch
Average19% of 1v2s won and so just below the average (21%).
Weapons and aim
Average69% headshots and so well above the average (53%).
Impact
AverageExactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).
Utility and deaths
Weakness2.0 utility damage per round and so well below the average (3.9).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.81. Last 3 months: 0.70 (at the start 0.79). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.11. Last 3 months: 0.96 (at the start 1.07). Clearly below the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 85.5. Last 3 months: 76.2 (at the start 83.3). Clearly below the average (81.2).
Share of headshot kills
Best month: June 2026 with 73%. Last 3 months: 67% (at the start 72%). Well above the average (53%).
Matches won (win rate)
Best month: July 2026 with 59%. Last 3 months: 52% (at the start 53%). Right on the average (52%).
Best month: October 2026 with 3,137. Last 3 months: 3,137 (at the start 2,619).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 64%.
Patterns
From the last 261 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-JrScreaM- loses the most ELO in match 4 of the day: −139 ELO, 43% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.03 · Mirage
- Longest win streak: 10 wins in a row · Mirage
- Most kills in a match: 48 · Dust 2
Maps in detail
from the last 261 matchesCompared with players on the same level who have at least 15 matches on the map.
How -JrScreaM- plays
Across 261 matches -JrScreaM- averages K/R 0.73 and ADR 78.7; the rating across the 256 rated matches is 1.00. Biggest strength: Headshot rate at 69%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 69% headshots. The strongest map is Ancient with a 58% win rate in 24 matches. In 86 of 256 matches the rating was 1.10 or higher (34%), in 93 it was below 0.90. In 169 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: July 2026 at 1.11. -JrScreaM- loses the most ELO in match 4 of the day (−139 ELO, win rate 43%). Things go best on Nuke (+40 ELO, win rate 40%). Match no. 2 of the day goes best: 58% win rate, +31 ELO. Improved over the last three months: ELO +518. Got weaker: K/R −0.09, Rating −0.11, ADR −7.1, Headshots −5 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 74 matches, win rate 50%, net ELO +3.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.