-JohnMayer
How does -JohnMayer play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (50%).
Clutch
Average23% of 1v2s won and so slightly above the average (20%).
Weapons and aim
Average36% headshots and so well below the average (48%).
Impact
AverageExactly 2 kills in 12.5% of rounds and so slightly below the average (13.1%).
Utility and deaths
Average0.11 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Sep 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.83. Last 3 months: 0.71 (at the start 0.82). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.03. Last 3 months: 1.00 (at the start 0.83). Just below the average (1.01).
Damage per round (ADR)
Best month: June 2026 with 85.4. Last 3 months: 73.9 (at the start 85.8). Clearly below the average (79.4).
Share of headshot kills
Best month: September 2026 with 37%. Last 3 months: 36% (at the start 34%). Well below the average (48%).
Matches won (win rate)
Best month: August 2026 with 57%. Last 3 months: 54% (at the start 50%). Clearly above the average (49%).
Best month: September 2026 with 1,992. Last 3 months: 1,992 (at the start 1,799).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 45%.
Patterns
From the last 72 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 46 · Inferno
- Highest rating in a match: 1.96 · Mirage
- Longest win streak: 4 wins in a row · Cache
Maps in detail
from the last 72 matchesCompared with players on the same level who have at least 15 matches on the map.
How -JohnMayer plays
Across 72 matches -JohnMayer averages K/R 0.75 and ADR 77.8; the rating across the 51 rated matches is 1.00. Biggest strength: Utility hit rate at 40%, better than 82% of level 9 players. Most room to improve: Headshot rate at 36%, better than only 3% of level 9 players. Averages 16.5 kills per match with 36% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 15 of 51 matches the rating was 1.10 or higher (29%), in 19 it was below 0.90. In 50 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: August 2026 at 1.03. Things go best in match 1 of the day (−59 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, −59 ELO. Improved over the last three months: Rating +0.17, Headshots +2 pp, Win rate +4 pp, ELO +193. Got weaker: K/R −0.11, ADR −11.9. Last 30 days: 8 matches, win rate 75%, net ELO +28.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.