-JmV

Finland
On FACEIT since 2019 94 matches tracked 73 matches in 30 days
Last updated:

How does -JmV play?

Rating 0.92 (from 73 matches) K/R 0.69 ADR 75.9 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 73 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 36%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 6%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 29%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (0.99).

Headshot rate 50%+3 pp · Ø 47% better than 66%
AWP share of kills 17%+6 pp · Ø 11% better than 80%
K/D 0.88−0.11 · Ø 0.99 better than 11%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.1%).

2K rounds 12.1%−1.0 pp · Ø 13.1% better than 23%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 55%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 11x 4K, 1 ace in 73 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 2.6−1.6 · Ø 4.2 better than 14%
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 21%
Deaths per round 79%+6 pp · Ø 73% better than 3%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, ADR at 75.5, Headshots at 50%, Win rate at 42%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.71. Last 3 months: 0.68 (at the start 0.71). Slightly below the average (0.72).

Patterns

From the last 94 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 −29 ELO, win rate 32%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.14 · Mirage
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
49% better than 43%
0.71 better than 42%
77.9 better than 40%
0.99 better than 45%
56% of 172 duels better than 80%
33% of 3 situations better than 36%
Dust 218
50% right on the average
0.74 better than 57%
78.8 better than 45%
1.00 better than 46%
45% of 97 duels better than 23%
40% of 10 situations right on the average
Ancient12
25% -
0.69 -
76.4 -
0.89-
50% of 40 duels -
0% of 5 situations -
Cache8
38% -
0.60 -
60.3 -
0.72-
59% of 32 duels -
0% of 2 situations -
Inferno8
50% -
0.64 -
75.6 -
0.88-
48% of 33 duels -
33% of 3 situations -
Anubis7
43% -
0.67 -
71.6 -
0.73-
29% of 28 duels -
0% of 1 situations -
Nuke6
17% -
0.66 -
81.0 -
0.79-
43% of 28 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -JmV plays

Across 94 matches -JmV averages K/R 0.69 and ADR 75.9; the rating across the 73 rated matches is 0.92. Biggest strength: Rounds with first kill at 13%, better than 86% of level 8 players. Most room to improve: Deaths per round at 79%, better than only 3% of level 8 players. Averages 15.4 kills per match with 50% headshots. The strongest map is Dust 2 with a 50% win rate in 18 matches. In 22 of 73 matches the rating was 1.10 or higher (30%), in 37 it was below 0.90. In 73 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: September 2026 at 0.94. Things go best from match 5 of the day (+87 ELO, win rate 50%). From match no. 5 of the day on, things go best: 50% win rate, +87 ELO. Unchanged in recent months: K/R at 0.68, ADR at 75.5, Headshots at 50%, Win rate at 42%. Last 30 days: 73 matches, win rate 42%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.