-Je_taime

Turkey
On FACEIT since 2024 41 matches tracked 20 matches in 30 days
Last updated:

How does -Je_taime play?

Rating 1.04 K/R 0.73 ADR 77.5 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 41 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 22% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 60%+10 pp · Ø 50% better than 98%

Clutch

Average
Last one alive

13% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 13%−25 pp · Ø 38% better than 1%
Clutch 1v2 won 36%+15 pp · Ø 21% better than 99%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (0.99).

Headshot rate 50%+3 pp · Ø 47% better than 66%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.07+0.08 · Ø 0.99 better than 75%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 57%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 41%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 2x 4K, 1 ace in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 30%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 55%
Deaths per round 68%−5 pp · Ø 73% better than 92%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +12 pp, Win rate +12 pp
= Stayed the same
Rating at 1.02
▼ Got worse
K/R −0.07, ADR −5.3

Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Last 3 months: 0.69 (at the start 0.76). Slightly below the average (0.72).

Patterns

Soon this shows where -Je_taime loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 17 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Highest rating in a match: 2.00 · Dust 2
  3. Most kills in a match: 32 · Anubis

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 217
65% better than 90%
0.67 better than 23%
74.9 better than 25%
1.00 better than 46%
52% of 50 duels better than 60%
0% of 4 situations better than 1%
Anubis9
22% -
0.78 -
78.8 -
1.10-
53% of 40 duels -
13% of 8 situations -
Inferno7
57% -
0.74 -
76.8 -
1.05-
63% of 32 duels -
33% of 6 situations -
Ancient5
40% -
0.78 -
78.4 -
1.06-
48% of 23 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Je_taime plays

Across 41 matches -Je_taime averages K/R 0.73, ADR 77.5 and a rating of 1.04. Biggest strength: Opening duels won at 60%, better than 98% of level 8 players. Most room to improve: Clutch 1v1 won at 13%, better than only 1% of level 8 players. Averages 15.2 kills per match with 50% headshots. In 17 of 41 matches the rating was 1.10 or higher (41%), in 17 it was below 0.90. In 20 matches with detailed stats: 2 4Ks and 1 ace. Improved over the last three months: Headshots +12 pp, Win rate +12 pp. Got weaker: K/R −0.07, ADR −5.3. Unchanged in recent months: Rating at 1.02. Last 30 days: 20 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.