-Jaykae-

Australia
On FACEIT since 2016 110 matches tracked 19 matches in 30 days
ELO ▲ 10
2,130
30-day peak: 2,161
Rank OCE ▲ 177 places
#858
Australia #479 in Australia
30 days · prev. #1,035 · best #801
Last updated:

How does -Jaykae- play?

Rating 0.92 (from 91 matches) K/R 0.64 ADR 73.9 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 91 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 23% very weak below 0.75 30%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 43%−8 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 15%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.02).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.91−0.11 · Ø 1.02 better than 12%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.3%).

2K rounds 11.5%−1.8 pp · Ø 13.3% better than 9%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 8x 4K, 1 ace in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

0.75 enemies flashed per round and so well above the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 68%
Enemies flashed per round 0.75+0.47 · Ø 0.28 better than 99%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether -Jaykae- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 91 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOct

Best month: October 2026 with 0.70.

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Thursdays −18 ELO, win rate 47%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 25 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.28 · Inferno
  4. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
47% better than 33%
0.66 better than 16%
74.3 better than 21%
0.93 better than 20%
38% of 94 duels better than 3%
46% of 13 situations better than 72%
Anubis26
58% better than 71%
0.64 better than 9%
75.7 better than 21%
0.92 better than 16%
47% of 90 duels better than 25%
24% of 17 situations better than 19%
Dust 218
44% better than 25%
0.63 better than 6%
69.9 better than 5%
0.92 better than 15%
44% of 50 duels better than 15%
33% of 12 situations better than 39%
Ancient16
56% better than 62%
0.65 better than 10%
74.5 better than 16%
0.85-
45% of 31 duels better than 16%
13% of 8 situations better than 5%
Inferno9
67% -
0.72 -
79.2 -
1.07-
45% of 31 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Jaykae- plays

Across 110 matches -Jaykae- averages K/R 0.64 and ADR 73.9; the rating across the 91 rated matches is 0.92. Biggest strength: Headshot rate at 54%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 43%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 13.7 kills per match with 54% headshots. The strongest map is Anubis with a 58% win rate in 26 matches. In 25 of 91 matches the rating was 1.10 or higher (27%), in 48 it was below 0.90. In 84 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: October 2026 at 0.99. Things go best on Mirage (+25 ELO, win rate 47%). Last 30 days: 19 matches, win rate 47%, net ELO +113.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.