-Jay-Jay-

St. Helena
257 matches tracked 58 matches in 30 days
Last updated:

How does -Jay-Jay- play?

Rating 1.28 K/R 0.91 ADR 100.0 from 257 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 257 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 29% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 10% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
AWPerMulti-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (230 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (50%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 62%+12 pp · Ø 50% better than 99%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 44%
Clutch 1v2 won 27%+7 pp · Ø 20% better than 83%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.00).

Headshot rate 39%−9 pp · Ø 48% better than 8%
AWP share of kills 27%+16 pp · Ø 11% better than 94%
K/D 1.30+0.30 · Ø 1.00 better than 99%
Pistol kills per match 3.5
Knife kills 3 in 257 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.5% of rounds and so well above the average (3.9%).

2K rounds 16.6%+3.5 pp · Ø 13.1% better than 98%
3K rounds 6.5%+2.6 pp · Ø 3.9% better than 99%
MVPs per match 3.1+0.9 · Ø 2.2 better than 98%
4Ks and aces 76x 4K, 9 aces in 230 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.0 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+7 pp · Ø 36% better than 92%
Utility damage per round 8.0+3.8 · Ø 4.2 better than 97%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 79%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.91, Rating at 1.28, ADR at 99.9
▼ Got worse
Headshots −6 pp, Win rate −6 pp, ELO −79

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.93
MayJunJulAugSepOct

Best month: July 2026 with 0.94. Last 3 months: 0.91 (at the start 0.94). Well above the average (0.72).

Patterns

From the last 257 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −61 ELO
47 matches · 45% win rate
On Dust 2 −30 ELO
51 matches · 43% win rate
On Thursdays −34 ELO, win rate 38%

-Jay-Jay- loses the most ELO in match 2 of the day: −61 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 2.41 · Inferno

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno54
46% better than 25%
0.90 better than 95%
103.5 better than 99%
1.25 better than 92%
60% of 336 duels better than 85%
32% of 38 situations better than 32%
Anubis53
57% better than 71%
0.95 better than 99%
101.5 better than 99%
1.36 better than 99%
65% of 290 duels better than 99%
45% of 49 situations better than 70%
Dust 251
43% better than 24%
0.95 better than 99%
101.3 better than 99%
1.35 better than 99%
68% of 271 duels better than 99%
34% of 41 situations better than 41%
Ancient48
52% better than 54%
0.89 better than 97%
98.7 better than 99%
1.23 better than 96%
59% of 292 duels better than 90%
24% of 21 situations better than 21%
Mirage45
56% better than 69%
0.86 better than 92%
94.4 better than 95%
1.21 better than 92%
54% of 245 duels better than 70%
33% of 27 situations better than 37%
Cache4
50% -
0.88 -
94.7 -
1.20-
59% of 37 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Jay-Jay- plays

Across 257 matches -Jay-Jay- averages K/R 0.91, ADR 100.0 and a rating of 1.28. Biggest strength: Rating at 1.28, better than 99% of level 9 players. Most room to improve: Headshot rate at 39%, better than only 8% of level 9 players. Averages 19.8 kills per match with 39% headshots. The strongest map is Anubis with a 57% win rate in 53 matches. In 164 of 257 matches the rating was 1.10 or higher (64%), in 46 it was below 0.90. In 230 matches with detailed stats: 76 4Ks and 9 aces. Best month by rating: October 2026 at 1.31. -Jay-Jay- loses the most ELO in match 2 of the day (−61 ELO, win rate 45%). Things go best on Ancient (+55 ELO, win rate 52%). Match no. 4 of the day goes best: 60% win rate, −7 ELO. Got weaker: Headshots −6 pp, Win rate −6 pp, ELO −79. Unchanged in recent months: K/R at 0.91, Rating at 1.28, ADR at 99.9. Last 30 days: 58 matches, win rate 53%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.