-Jay-Jay-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (230 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Strength62% of opening duels won and so well above the average (50%).
Clutch
Strength27% of 1v2s won and so clearly above the average (20%).
Weapons and aim
Average1.30 K/D and so well above the average (1.00).
Impact
StrengthExactly 3 kills in 6.5% of rounds and so well above the average (3.9%).
Utility and deaths
Strength8.0 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.94. Last 3 months: 0.91 (at the start 0.94). Well above the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.31. Last 3 months unchanged at 1.28. Well above the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 108.6. Last 3 months: 99.9 (at the start 100.9). Well above the average (79.4).
Share of headshot kills
Best month: July 2026 with 44%. Last 3 months: 38% (at the start 44%). Well below the average (48%).
Matches won (win rate)
Best month: July 2026 with 56%. Last 3 months: 50% (at the start 56%). Just above the average (49%).
Best month: September 2026 with 2,292. Last 3 months: 1,929 (at the start 2,008).
Rounds with first kill
Best month: August 2026 with 17%.
1v1 clutches won
Best month: August 2026 with 42%.
Patterns
From the last 257 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Jay-Jay- loses the most ELO in match 2 of the day: −61 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 43 · Dust 2
- Longest win streak: 8 wins in a row · Ancient
- Highest rating in a match: 2.41 · Inferno
Maps in detail
from the last 257 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Jay-Jay- plays
Across 257 matches -Jay-Jay- averages K/R 0.91, ADR 100.0 and a rating of 1.28. Biggest strength: Rating at 1.28, better than 99% of level 9 players. Most room to improve: Headshot rate at 39%, better than only 8% of level 9 players. Averages 19.8 kills per match with 39% headshots. The strongest map is Anubis with a 57% win rate in 53 matches. In 164 of 257 matches the rating was 1.10 or higher (64%), in 46 it was below 0.90. In 230 matches with detailed stats: 76 4Ks and 9 aces. Best month by rating: October 2026 at 1.31. -Jay-Jay- loses the most ELO in match 2 of the day (−61 ELO, win rate 45%). Things go best on Ancient (+55 ELO, win rate 52%). Match no. 4 of the day goes best: 60% win rate, −7 ELO. Got weaker: Headshots −6 pp, Win rate −6 pp, ELO −79. Unchanged in recent months: K/R at 0.91, Rating at 1.28, ADR at 99.9. Last 30 days: 58 matches, win rate 53%, net ELO −44.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.