-Jac4r0-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).
Compared with 931 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average2.3 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average53% headshots and so well above the average (45%).
Impact
Weakness1.8 MVPs per match and so well below the average (2.2).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 6 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.74. Last 3 months: 0.67 (at the start 0.56). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.05. Last 3 months: 0.94 (at the start 0.82). Clearly below the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 78.7. Last 3 months: 73.0 (at the start 62.6). Clearly below the average (79.2).
Share of headshot kills
Best month: June 2026 with 57%. Last 3 months unchanged at 53%. Well above the average (45%).
Matches won (win rate)
Best month: July 2026 with 63%. Last 3 months: 44% (at the start 56%). Well below the average (51%).
Best month: July 2026 with 1,880. Last 3 months: 1,318 (at the start 1,862).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 46%.
Patterns
From the last 142 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Jac4r0- loses the most ELO on Mirage: −40 ELO, 54% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.97 · Nuke
- Most kills in a match: 39 · Nuke
- Longest win streak: 9 wins in a row · Mirage
Maps in detail
from the last 142 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Jac4r0- plays
Across 142 matches -Jac4r0- averages K/R 0.63, ADR 69.0 and a rating of 0.90. Biggest strength: Headshot rate at 53%, better than 88% of level 6 players. Most room to improve: Rounds with first kill at 6%, better than only 5% of level 6 players. Averages 14.4 kills per match with 53% headshots. The strongest map is Nuke with a 59% win rate in 22 matches. In 30 of 142 matches the rating was 1.10 or higher (21%), in 77 it was below 0.90. In 88 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: September 2026 at 1.05. -Jac4r0- loses the most ELO on Mirage (−40 ELO, win rate 54%). Things go best in match 3 of the day (+22 ELO, win rate 55%). Match no. 2 of the day goes best: 56% win rate, −23 ELO. Improved over the last three months: K/R +0.11, Rating +0.12, ADR +10.4. Got weaker: Win rate −12 pp, ELO −544. Unchanged in recent months: Headshots at 53%. Last 30 days: 57 matches, win rate 44%, net ELO −44.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.