-JUBJUB-

United Arab Emirates
181 matches tracked
ELO
2,644
Peak across recorded matches: 2,664
Rank SEA ▼ 9 places
#633
United Arab Emirates #3 in United Arab Emirates
30 days · prev. #624 · best #597
Last updated:

How does -JUBJUB- play?

Rating 1.33 (from 131 matches) K/R 0.94 ADR 98.3 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.33
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 87%
Rating distribution from 131 matches
outstanding 1.80 and up 17% strong 1.30 to 1.79 28% good 1.10 to 1.29 25% normal 0.90 to 1.09 17% weak 0.75 to 0.89 5% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 58%+6 pp · Ø 52% better than 90%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 97%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.34 K/D and so well above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 46%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.34+0.30 · Ø 1.04 better than 97%
Pistol kills per match 3.9
Knife kills 9 in 181 matches

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.4).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 93%
3K rounds 7.0%+2.8 pp · Ø 4.2% better than 99%
MVPs per match 3.4+1.0 · Ø 2.4 better than 99%
4Ks and aces 51x 4K, 3 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.1).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.1+2.0 · Ø 4.1 better than 91%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 84%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +5 pp, Win rate +13 pp, ELO +247
= Stayed the same
K/R at 0.94, Rating at 1.34, ADR at 98.3
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.96
AprMayJunJulAugSepOct

Best month: June 2026 with 0.99. Last 3 months: 0.94 (at the start 0.95). Well above the average (0.74).

Patterns

From the last 181 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −6 ELO
39 matches · 44% win rate
On Anubis −6 ELO
25 matches · 56% win rate
Between 6:00 and 12:00 −11 ELO, win rate 46%
On Tuesdays −15 ELO, win rate 40%

-JUBJUB- loses the most ELO on Inferno: −6 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.04 · Nuke
  2. Longest win streak: 7 wins in a row · Mirage
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 47 · Inferno

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
53% right on the average
0.96 better than 98%
99.5 better than 97%
1.33 better than 97%
60% of 160 duels better than 90%
29% of 24 situations better than 20%
Inferno39
44% better than 14%
0.89 better than 87%
96.6 better than 91%
1.25 better than 84%
57% of 167 duels better than 65%
30% of 20 situations better than 26%
Ancient31
52% better than 45%
0.90 better than 95%
92.8 better than 90%
1.31 better than 97%
62% of 97 duels better than 93%
65% of 17 situations better than 95%
Anubis25
56% better than 63%
0.94 better than 98%
100.0 better than 99%
1.35 better than 98%
61% of 106 duels better than 91%
33% of 12 situations better than 35%
Nuke16
44% better than 16%
0.97 better than 98%
100.3 better than 98%
1.47-
53% of 40 duels right on the average
50% of 6 situations better than 76%
Cache9
44% -
0.90 -
96.8 -
1.26-
43% of 46 duels -
33% of 6 situations -
Dust 28
25% -
0.98 -
105.0 -
1.27-
58% of 45 duels -
60% of 5 situations -
Overpass5
80% -
0.97 -
92.8 -
-
-
-
Vertigo5
100% -
1.10 -
112.6 -
1.61-
69% of 26 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -JUBJUB- plays

Across 181 matches -JUBJUB- averages K/R 0.94 and ADR 98.3; the rating across the 131 rated matches is 1.33. Biggest strength: 3K rounds at 7.0%, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 21.1 kills per match with 50% headshots. The strongest map is Anubis with a 56% win rate in 25 matches. In 92 of 131 matches the rating was 1.10 or higher (70%), in 17 it was below 0.90. In 102 matches with detailed stats: 51 4Ks and 3 aces. Best month by rating: June 2026 at 1.38. -JUBJUB- loses the most ELO on Inferno (−6 ELO, win rate 44%). Things go best on Mirage (+69 ELO, win rate 53%). From match no. 5 of the day on, things go best: 60% win rate, +64 ELO. Improved over the last three months: Headshots +5 pp, Win rate +13 pp, ELO +247. Unchanged in recent months: K/R at 0.94, Rating at 1.34, ADR at 98.3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.