-J4_

Lithuania
167 matches tracked 41 matches in 30 days
Last updated:

How does -J4_ play?

Rating 1.01 K/R 0.74 ADR 83.6 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 167 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 24% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 56%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 21%
AWP share of kills 7%−4 pp · Ø 11% better than 38%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.4
Knife kills 2 in 167 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so clearly above the average (3.9%).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 32%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 69%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 27x 4K, 2 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 46%+10 pp · Ø 36% better than 97%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 83%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 60%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
Whether -J4_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 167 matches, all from the last 3 months.

Kills per round (K/R)

0.79
AugSepOct

Best month: October 2026 with 0.79.

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
21 matches · 48% win rate
On Thursdays −25 ELO, win rate 38%

-J4_ loses the most ELO on Ancient: −25 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Highest rating in a match: 2.29 · Dust 2
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
52% better than 56%
0.76 better than 65%
85.1 better than 75%
1.04 better than 58%
52% of 323 duels better than 58%
31% of 39 situations better than 32%
Anubis23
65% better than 88%
0.74 right on the average
84.5 better than 72%
1.02 right on the average
60% of 96 duels better than 93%
50% of 6 situations better than 77%
Ancient21
48% better than 42%
0.75 better than 59%
85.7 better than 78%
1.00 better than 46%
49% of 111 duels better than 39%
33% of 9 situations better than 40%
Cache20
45% -
0.77 -
86.2 -
1.08-
49% of 109 duels -
45% of 11 situations -
Inferno16
31% better than 2%
0.69 better than 32%
84.1 better than 64%
0.94 better than 23%
56% of 88 duels better than 70%
14% of 7 situations better than 6%
Mirage15
67% better than 94%
0.67 better than 21%
75.8 better than 26%
0.95 better than 27%
55% of 66 duels better than 75%
46% of 13 situations better than 73%
Nuke9
56% -
0.61 -
72.0 -
0.86-
37% of 38 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -J4_ plays

Across 167 matches -J4_ averages K/R 0.74, ADR 83.6 and a rating of 1.01. Biggest strength: Utility hit rate at 46%, better than 97% of level 9 players. Most room to improve: Headshot rate at 43%, better than only 21% of level 9 players. Averages 16.1 kills per match with 43% headshots. The strongest map is Mirage with a 67% win rate in 15 matches. In 67 of 167 matches the rating was 1.10 or higher (40%), in 68 it was below 0.90. In 167 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: October 2026 at 1.06. -J4_ loses the most ELO on Ancient (−25 ELO, win rate 48%). Things go best on Anubis (+47 ELO, win rate 65%). Last 30 days: 41 matches, win rate 46%, net ELO +120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.