-IvL
How does -IvL play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).
Compared with 2,043 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Strength48% of 1v1s won and so well above the average (38%).
Weapons and aim
Average57% headshots and so well above the average (50%).
Impact
WeaknessExactly 3 kills in 2.7% of rounds and so well below the average (4.0%).
Utility and deaths
Strength46% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.78. Last 3 months: 0.64 (at the start 0.75). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.15. Last 3 months: 0.93 (at the start 1.13). Clearly below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 82.5. Last 3 months: 72.6 (at the start 80.9). Clearly below the average (80.3).
Share of headshot kills
Best month: August 2026 with 60%. Last 3 months: 60% (at the start 55%). Well above the average (50%).
Matches won (win rate)
Best month: August 2026 with 59%. Last 3 months: 57% (at the start 51%). Well above the average (50%).
Best month: August 2026 with 2,403. Last 3 months: 2,283 (at the start 2,068).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 133 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-IvL loses the most ELO on Dust 2: −152 ELO, 51% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.85 · Overpass
- Longest win streak: 9 wins in a row · Overpass
- Most kills in a match: 34 · Mirage
Maps in detail
from the last 133 matchesCompared with players on the same level who have at least 15 matches on the map.
How -IvL plays
Across 133 matches -IvL averages K/R 0.70 and ADR 77.6; the rating across the 104 rated matches is 1.03. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 57% headshots. The strongest map is Ancient with a 61% win rate in 23 matches. In 39 of 104 matches the rating was 1.10 or higher (38%), in 33 it was below 0.90. In 53 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: June 2026 at 1.15. -IvL loses the most ELO on Dust 2 (−152 ELO, win rate 51%). Things go best in match 3 of the day (+89 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +89 ELO. Improved over the last three months: Headshots +5 pp, Win rate +6 pp, ELO +215. Got weaker: K/R −0.11, Rating −0.20, ADR −8.3.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.