-Isaqa

Kazakhstan
On FACEIT since 2018 70 matches tracked 50 matches in 30 days
ELO ▼ 42
2,243
30-day peak: 2,285
Rank EU
#118,981
Kazakhstan #4,419 in Kazakhstan
Last updated:
Next update possible in 1h 9m

How does -Isaqa play?

Rating 1.02 K/R 0.73 ADR 79.3 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 70 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 27% good 1.10 to 1.29 10% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 3.2
Knife kills 4 in 70 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.3%).

2K rounds 12.5%−0.8 pp · Ø 13.3% better than 26%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 9x 4K, 2 aces in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 69%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether -Isaqa is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 67 matches from the last 3 months and 3 before.

Kills per round (K/R)

0.71
JulAugSepOct

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
25 matches · 52% win rate

-Isaqa loses the most ELO on Mirage: −27 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Anubis
  2. Longest win streak: 3 wins in a row · Mirage
  3. Highest rating in a match: 1.75 · Mirage

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
52% right on the average
0.75 better than 57%
80.1 better than 48%
1.04 better than 56%
58% of 118 duels better than 87%
29% of 14 situations better than 24%
Dust 213
31% -
0.74 -
77.5 -
1.02-
58% of 52 duels -
43% of 14 situations -
Ancient12
58% -
0.73 -
79.1 -
1.03-
54% of 65 duels -
50% of 10 situations -
Anubis8
38% -
0.71 -
79.6 -
0.96-
45% of 42 duels -
43% of 7 situations -
Cache4
75% -
0.64 -
70.7 -
0.93-
40% of 15 duels -
100% of 1 situations -
Inferno4
100% -
0.79 -
91.1 -
1.11-
60% of 25 duels -
0% of 3 situations -
Nuke4
50% -
0.65 -
74.7 -
0.95-
55% of 11 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Isaqa plays

Across 70 matches -Isaqa averages K/R 0.73, ADR 79.3 and a rating of 1.02. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 54% headshots. The strongest map is Ancient with a 58% win rate in 12 matches. In 26 of 70 matches the rating was 1.10 or higher (37%), in 25 it was below 0.90. In 50 matches with detailed stats: 9 4Ks and 2 aces. -Isaqa loses the most ELO on Mirage (−27 ELO, win rate 52%). Last 30 days: 50 matches, win rate 50%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.