-IsMo

France
221 matches tracked 33 matches in 30 days
Last updated:

How does -IsMo play?

Rating 0.90 (from 52 matches) K/R 0.69 ADR 77.7 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5% on level 10
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with at least a normal rating (0.90 and up). 46%
Rating spread from 52 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 31% very weak below 0.75 23%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive
Clutch 1v1 won 47%+8 pp better than 89%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 64%
AWP share of kills 8%−3 pp better than 46%
K/D 0.96−0.07 better than 22%
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.2%−1.1 pp better than 18%
Rounds with 3K 3.1%−1.0 pp better than 11%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 12x 4K, 3 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 79%
Utility damage per round 4.8+0.7 better than 72%
Enemies flashed per round 0.50+0.20 better than 92%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +7 pp, ELO +65
= Stayed the same
Headshots at 53%
▼ Got worse
K/R −0.08, ADR −7.7

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.66 (at the start 0.74).

Patterns

From the last 221 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −228 ELO
45 matches · 40% wins
On Dust 2 −45 ELO
69 matches · 48% wins
Between 0:00 and 6:00 −31 ELO, win rate 31%
On Sundays −55 ELO, win rate 39%

-IsMo loses the most ELO on Anubis: −228 ELO, 40% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Anubis
  2. Highest rating in a match: 1.60 · Dust 2
  3. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
48% better than 36%
0.64 better than 9%
75.6 better than 23%
0.81 better than 1%
43% of 254 duels better than 12%
44% of 27 situations better than 68%
Anubis45
40% better than 12%
0.70 better than 28%
78.6 better than 38%
0.91-
52% of 147 duels better than 53%
48% of 21 situations better than 72%
Inferno45
51% better than 38%
0.76 better than 58%
82.6 better than 56%
1.03-
55% of 164 duels better than 65%
41% of 27 situations better than 53%
Cache27
52% -
0.66 -
75.6 -
0.83-
45% of 95 duels -
46% of 13 situations -
Nuke20
55% better than 47%
0.66 better than 13%
72.8 better than 13%
0.95-
36% of 53 duels better than 1%
38% of 13 situations better than 47%
Overpass6
67% -
0.85 -
92.2 -
-
59% of 17 duels -
33% of 3 situations -
Mirage4
0% -
0.66 -
77.7 -
-
32% of 22 duels -
0% of 1 situations -
Ancient3
33% -
0.69 -
69.2 -
1.21-
86% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -IsMo plays

Across 221 matches -IsMo averages K/R 0.69 and ADR 77.7; the rating across the 52 rated matches is 0.90. Biggest strength: Clutch 1v1 won at 47%. That is better than 89% of players on level 10. Most room to improve: Rating at 0.90. That is better than only 5% of players on level 10. On average 14.9 kills per match, 53% of them headshots. The strongest map is Nuke with a 55% win rate in 20 matches. In 13 of 52 matches the rating was 1.10 or higher (25%), in 28 it was below 0.90. In 135 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: September 2026 at 0.90. -IsMo loses the most ELO on Anubis (−228 ELO, win rate 40%). Things go best on Inferno (+69 ELO, win rate 51%). Improved over the last three months: Win rate +7 pp, ELO +65. Got weaker: K/R −0.08, ADR −7.7. Unchanged in recent months: Headshots at 53%. Last 30 days: 33 matches, win rate 30%, ELO balance −154.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.