-IsKa-

Turkey
197 matches tracked 43 matches in 30 days
Last updated:

How does -IsKa- play?

Rating 1.02 K/R 0.75 ADR 80.9 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 197 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. More first kills per match than the level 7 average.
ClutcherEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 49%−2 pp · Ø 51% better than 44%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 77%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 65%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so just above the average (47%).

Headshot rate 48%+1 pp · Ø 47% better than 62%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.00−0.03 · Ø 1.03 better than 58%
Pistol kills per match 3.0
Knife kills 9 in 197 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 71%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 50%
MVPs per match 2.6+0.3 · Ø 2.3 better than 89%
4Ks and aces 30x 4K, 2 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−6 pp · Ø 36% better than 20%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 27%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 28%
Deaths per round 76%+4 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, ADR at 79.8
▼ Got worse
Rating −0.05, Headshots −3 pp, Win rate −6 pp, ELO −222

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.75 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −94 ELO
33 matches · 45% win rate
On Dust 2 −46 ELO
38 matches · 53% win rate
On Tuesdays −1 ELO, win rate 45%

-IsKa- loses the most ELO on Ancient: −94 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 39 · Anubis
  3. Highest rating in a match: 2.66 · Mirage

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
57% better than 76%
0.79 better than 81%
84.8 better than 78%
1.06 better than 71%
49% of 308 duels better than 43%
32% of 19 situations better than 31%
Dust 238
53% better than 58%
0.79 better than 85%
83.5 better than 73%
1.09 better than 82%
51% of 203 duels better than 55%
43% of 14 situations better than 63%
Ancient33
45% better than 34%
0.74 better than 61%
80.8 better than 58%
0.99 right on the average
48% of 195 duels better than 39%
38% of 13 situations right on the average
Anubis26
54% better than 66%
0.76 better than 71%
82.0 better than 71%
1.06 better than 77%
44% of 162 duels better than 20%
50% of 8 situations better than 83%
Inferno21
48% better than 42%
0.76 better than 76%
80.0 better than 59%
1.00 better than 57%
55% of 121 duels better than 76%
43% of 14 situations better than 65%
Cache11
45% -
0.67 -
74.0 -
0.89-
42% of 72 duels -
0% of 1 situations -
Nuke10
30% -
0.74 -
75.5 -
0.99-
47% of 58 duels -
0% of 4 situations -
Vertigo3
33% -
0.65 -
79.8 -
0.78-
50% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -IsKa- plays

Across 197 matches -IsKa- averages K/R 0.75, ADR 80.9 and a rating of 1.02. Biggest strength: Rounds with first kill at 14%, better than 93% of level 7 players. Most room to improve: Deaths per round at 76%, better than only 15% of level 7 players. Averages 16.7 kills per match with 48% headshots. The strongest map is Mirage with a 57% win rate in 49 matches. In 72 of 197 matches the rating was 1.10 or higher (37%), in 78 it was below 0.90. In 143 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: September 2026 at 1.07. -IsKa- loses the most ELO on Ancient (−94 ELO, win rate 45%). Things go best on Mirage (+103 ELO, win rate 57%). Match no. 2 of the day goes best: 60% win rate, −22 ELO. Got weaker: Rating −0.05, Headshots −3 pp, Win rate −6 pp, ELO −222. Unchanged in recent months: K/R at 0.75, ADR at 79.8. Last 30 days: 43 matches, win rate 49%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.