-IsF

Kyrgyzstan
On FACEIT since 2021 284 matches tracked 83 matches in 30 days
Last updated:

How does -IsF play?

Rating 0.88 K/R 0.63 ADR 70.3 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 284 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 40%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (221 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 45%−6 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 72%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 12%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 41%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (1.03).

Headshot rate 53%+6 pp · Ø 47% better than 85%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.85−0.18 · Ø 1.03 better than 6%
Pistol kills per match 2.4
Knife kills 3 in 284 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.4%).

2K rounds 11.5%−1.9 pp · Ø 13.4% better than 14%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 20%
MVPs per match 2.0−0.3 · Ø 2.3 better than 28%
4Ks and aces 24x 4K, 0 aces in 221 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (36%).

Utility hit rate 32%−4 pp · Ø 36% better than 30%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 32%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 74%+2 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ADR +5.0, Headshots +2 pp, Win rate +3 pp, ELO +153
= Stayed the same
K/R at 0.64, Rating at 0.88
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: October 2026 with 0.66. Last 3 months: 0.64 (at the start 0.61). Clearly below the average (0.74).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −103 ELO
99 matches · 52% win rate
From match 5 of the day −75 ELO
81 matches · 44% win rate

-IsF loses the most ELO on Mirage: −103 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.14 · Dust 2

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
52% better than 57%
0.63 better than 11%
69.6 better than 7%
0.89 better than 15%
43% of 404 duels better than 15%
30% of 64 situations better than 27%
Dust 281
48% better than 39%
0.62 better than 7%
68.1 better than 4%
0.86 better than 8%
41% of 359 duels better than 8%
43% of 42 situations better than 63%
Ancient41
51% better than 56%
0.62 better than 9%
70.9 better than 10%
0.89 better than 16%
39% of 150 duels better than 6%
50% of 28 situations better than 80%
Anubis26
58% better than 79%
0.67 better than 30%
76.1 better than 37%
0.95 better than 40%
56% of 95 duels better than 78%
63% of 19 situations better than 94%
Inferno26
42% better than 23%
0.64 better than 21%
70.9 better than 17%
0.87 better than 13%
50% of 131 duels right on the average
38% of 8 situations right on the average
Nuke5
20% -
0.60 -
68.0 -
0.80-
37% of 19 duels -
75% of 4 situations -
Cache3
33% -
0.62 -
74.7 -
0.78-
60% of 15 duels -
33% of 3 situations -
Vertigo3
33% -
0.76 -
87.2 -
1.01-
64% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -IsF plays

Across 284 matches -IsF averages K/R 0.63, ADR 70.3 and a rating of 0.88. Biggest strength: Headshot rate at 53%, better than 85% of level 7 players. Most room to improve: Damage per round (ADR) at 70.3, better than only 6% of level 7 players. Averages 13.9 kills per match with 53% headshots. The strongest map is Anubis with a 58% win rate in 26 matches. In 62 of 284 matches the rating was 1.10 or higher (22%), in 158 it was below 0.90. In 221 matches with detailed stats: 24 4Ks and 0 aces. Best month by rating: October 2026 at 0.94. -IsF loses the most ELO on Mirage (−103 ELO, win rate 52%). Things go best on Ancient (+80 ELO, win rate 51%). Match no. 1 of the day goes best: 55% win rate, −78 ELO. Improved over the last three months: ADR +5.0, Headshots +2 pp, Win rate +3 pp, ELO +153. Unchanged in recent months: K/R at 0.64, Rating at 0.88. Last 30 days: 83 matches, win rate 51%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.