-ImmortaL_08

Venezuela
On FACEIT since 2025 63 matches tracked 20 matches in 30 days
Last updated:

How does -ImmortaL_08 play?

Rating 1.13 K/R 0.77 ADR 78.7 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 63 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 29% good 1.10 to 1.29 30% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 83%

Clutch

Strength
Last one alive

37% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 37%+16 pp · Ø 21% better than 99%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.02).

Headshot rate 43%−7 pp · Ø 50% better than 16%
AWP share of kills 27%+17 pp · Ø 10% better than 95%
K/D 1.17+0.15 · Ø 1.02 better than 92%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.0%).

2K rounds 12.8%−0.4 pp · Ø 13.2% better than 36%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 78%
MVPs per match 2.4+0.1 · Ø 2.3 better than 65%
4Ks and aces 14x 4K, 2 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 68%
Enemies flashed per round 0.57+0.27 · Ø 0.30 better than 97%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.10, ADR +4.8, Win rate +21 pp, ELO +263
= Stayed the same
Headshots at 43%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.79 (at the start 0.74). Clearly above the average (0.73).

Patterns

From the last 63 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −75 ELO
22 matches · 55% win rate

-ImmortaL_08 loses the most ELO on Dust 2: −75 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.75 · Mirage
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
55% better than 65%
0.74 better than 55%
75.6 better than 25%
1.08 better than 69%
58% of 92 duels better than 86%
28% of 18 situations better than 23%
Mirage22
77% better than 99%
0.83 better than 87%
81.8 better than 58%
1.21 better than 94%
60% of 81 duels better than 92%
33% of 24 situations better than 37%
Anubis6
67% -
0.84 -
88.4 -
1.24-
58% of 33 duels -
33% of 6 situations -
Inferno5
60% -
0.70 -
75.8 -
1.13-
53% of 19 duels -
25% of 4 situations -
Ancient4
100% -
0.73 -
74.7 -
1.10-
47% of 19 duels -
50% of 2 situations -
Nuke3
67% -
0.66 -
69.5 -
0.81-
50% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -ImmortaL_08 plays

Across 63 matches -ImmortaL_08 averages K/R 0.77, ADR 78.7 and a rating of 1.13. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 43% headshots. The strongest map is Mirage with a 77% win rate in 22 matches. In 37 of 63 matches the rating was 1.10 or higher (59%), in 14 it was below 0.90. In 41 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: August 2026 at 1.17. -ImmortaL_08 loses the most ELO on Dust 2 (−75 ELO, win rate 55%). Things go best on Mirage (+50 ELO, win rate 77%). Improved over the last three months: K/R +0.05, Rating +0.10, ADR +4.8, Win rate +21 pp, ELO +263. Unchanged in recent months: Headshots at 43%. Last 30 days: 20 matches, win rate 70%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.