-II0
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average43% of 1v1s won and so slightly above the average (39%).
Weapons and aim
Average52% headshots and so clearly above the average (49%).
Impact
AverageExactly 2 kills in 11.8% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average43% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.76. Last 3 months: 0.69 (at the start 0.75). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.07. Last 3 months: 0.97 (at the start 1.04). Clearly below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 79.8. Last 3 months: 77.8 (at the start 78.7). Slightly below the average (80.8).
Share of headshot kills
Best month: September 2026 with 57%. Last 3 months: 53% (at the start 52%). Clearly above the average (49%).
Matches won (win rate)
Best month: June 2026 with 60%. Last 3 months: 40% (at the start 53%). Well below the average (50%).
Best month: July 2026 with 2,228. Last 3 months: 2,047 (at the start 2,170).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 53%.
Patterns
From the last 95 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-II0 loses the most ELO on Mirage: −4 ELO, 48% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 36 · Dust 2
- Highest rating in a match: 2.19 · Overpass
Maps in detail
from the last 95 matchesCompared with players on the same level who have at least 15 matches on the map.
How -II0 plays
Across 95 matches -II0 averages K/R 0.72, ADR 78.2 and a rating of 1.01. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 52% headshots. The strongest map is Mirage with a 48% win rate in 23 matches. In 34 of 95 matches the rating was 1.10 or higher (36%), in 39 it was below 0.90. In 50 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: June 2026 at 1.07. -II0 loses the most ELO on Mirage (−4 ELO, win rate 48%). Things go best on Dust 2 (+28 ELO, win rate 46%). Got weaker: K/R −0.06, Rating −0.07, Win rate −13 pp, ELO −123. Unchanged in recent months: ADR at 77.8, Headshots at 53%. Last 30 days: 27 matches, win rate 44%, net ELO +117.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.