-ICE-T-

Ukraine
On FACEIT since 2020 119 matches tracked 45 matches in 30 days
ELO ▲ 80
2,417
30-day peak: 2,417
Rank EU
#69,408
Ukraine #2,836 in Ukraine
Last updated:

How does -ICE-T- play?

Rating 0.98 (from 81 matches) K/R 0.67 ADR 74.7 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 81 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 23% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
ClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 58%+7 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (50%).

Headshot rate 40%−10 pp · Ø 50% better than 6%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 0.96−0.07 · Ø 1.03 better than 21%
Pistol kills per match 2.0
Zeus kills2 in 119 matches
Knife kills 4 in 119 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 69%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 5x 4K, 0 aces in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 99%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 29%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.17, Rating +0.23, ADR +20.3, Win rate +8 pp
= Stayed the same
ELO at 2,393
▼ Got worse
Headshots −7 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.92. Last 3 months: 0.77 (at the start 0.60). Slightly above the average (0.74).

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
25 matches · 44% win rate
From match 5 of the day +26 ELO
24 matches · 38% win rate
Between 12:00 and 18:00 +56 ELO, win rate 42%
On Sundays +29 ELO, win rate 41%

-ICE-T- loses the most ELO in match 2 of the day: ±0 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 32 · Anubis
  3. Highest rating in a match: 2.06 · Mirage

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
60% better than 78%
0.68 better than 21%
77.0 better than 27%
1.09 better than 66%
65% of 100 duels better than 98%
41% of 17 situations better than 60%
Ancient26
46% better than 28%
0.65 better than 8%
72.5 better than 9%
0.89 better than 7%
49% of 73 duels better than 35%
25% of 12 situations better than 19%
Dust 222
41% better than 15%
0.67 better than 17%
74.1 better than 16%
0.94 better than 17%
44% of 75 duels better than 15%
46% of 13 situations better than 74%
Anubis16
56% better than 61%
0.64 better than 8%
70.4 better than 4%
0.92-
50% of 52 duels better than 41%
100% of 6 situations better than 99%
Inferno8
25% -
0.69 -
76.6 -
1.02-
50% of 32 duels -
56% of 9 situations -
Nuke5
60% -
0.67 -
74.5 -
0.89-
50% of 4 duels -
0% of 1 situations -
Cache4
75% -
0.80 -
91.3 -
1.11-
56% of 18 duels -
33% of 3 situations -
Overpass3
33% -
0.65 -
69.5 -
0.81-
43% of 7 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -ICE-T- plays

Across 119 matches -ICE-T- averages K/R 0.67 and ADR 74.7; the rating across the 81 rated matches is 0.98. Biggest strength: Utility hit rate at 47%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 40%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 40% headshots. The strongest map is Mirage with a 60% win rate in 35 matches. In 31 of 81 matches the rating was 1.10 or higher (38%), in 36 it was below 0.90. In 49 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: September 2026 at 1.31. -ICE-T- loses the most ELO in match 2 of the day (±0 ELO, win rate 44%). Things go best in match 1 of the day (+63 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +63 ELO. Improved over the last three months: K/R +0.17, Rating +0.23, ADR +20.3, Win rate +8 pp. Got weaker: Headshots −7 pp. Unchanged in recent months: ELO at 2,393. Last 30 days: 45 matches, win rate 53%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.