-ICE-T-
How does -ICE-T- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Average58% of opening duels won and so well above the average (51%).
Clutch
Average49% of 1v1s won and so well above the average (39%).
Weapons and aim
Average40% headshots and so well below the average (50%).
Impact
Average2.1 MVPs per match and so clearly below the average (2.3).
Utility and deaths
Average47% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.92. Last 3 months: 0.77 (at the start 0.60). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.31. Last 3 months: 1.07 (at the start 0.84). Slightly above the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 97.0. Last 3 months: 86.6 (at the start 66.3). Clearly above the average (80.7).
Share of headshot kills
Best month: June 2026 with 44%. Last 3 months: 36% (at the start 43%). Well below the average (50%).
Matches won (win rate)
Best month: September 2026 with 67%. Last 3 months: 55% (at the start 47%). Clearly above the average (50%).
Best month: October 2026 with 2,393. Last 3 months: 2,393 (at the start 2,346).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 70%.
Patterns
From the last 119 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-ICE-T- loses the most ELO in match 2 of the day: ±0 ELO, 44% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Anubis
- Most kills in a match: 32 · Anubis
- Highest rating in a match: 2.06 · Mirage
Maps in detail
from the last 119 matchesCompared with players on the same level who have at least 15 matches on the map.
How -ICE-T- plays
Across 119 matches -ICE-T- averages K/R 0.67 and ADR 74.7; the rating across the 81 rated matches is 0.98. Biggest strength: Utility hit rate at 47%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 40%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 40% headshots. The strongest map is Mirage with a 60% win rate in 35 matches. In 31 of 81 matches the rating was 1.10 or higher (38%), in 36 it was below 0.90. In 49 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: September 2026 at 1.31. -ICE-T- loses the most ELO in match 2 of the day (±0 ELO, win rate 44%). Things go best in match 1 of the day (+63 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +63 ELO. Improved over the last three months: K/R +0.17, Rating +0.23, ADR +20.3, Win rate +8 pp. Got weaker: Headshots −7 pp. Unchanged in recent months: ELO at 2,393. Last 30 days: 45 matches, win rate 53%, net ELO +56.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.