-HzRavex

China
82 matches tracked 47 matches in 30 days
Last updated:

How does -HzRavex play?

Rating 1.09 K/R 0.78 ADR 84.2 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 82 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsHeadshots
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 31%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (48%).

Headshot rate 58%+10 pp · Ø 48% better than 94%
AWP share of kills 10%−1 pp · Ø 11% better than 52%
K/D 1.10+0.10 · Ø 1.00 better than 81%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 72%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 79%
MVPs per match 2.6+0.4 · Ø 2.2 better than 85%
4Ks and aces 17x 4K, 3 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.2).

Utility hit rate 33%−3 pp · Ø 36% better than 34%
Utility damage per round 6.7+2.5 · Ø 4.2 better than 92%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
Whether -HzRavex is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 82 matches, all from the last 3 months.

Kills per round (K/R)

0.76
SepOct

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −54 ELO, win rate 42%
On Fridays +2 ELO, win rate 39%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.73 · Mirage

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
64% better than 88%
0.80 better than 80%
84.7 better than 73%
1.14 better than 85%
45% of 172 duels better than 20%
29% of 14 situations better than 26%
Anubis14
43% -
0.62 -
73.6 -
0.87-
47% of 55 duels -
40% of 5 situations -
Mirage12
42% -
0.93 -
96.9 -
1.30-
50% of 44 duels -
25% of 8 situations -
Inferno10
30% -
0.70 -
76.6 -
0.95-
51% of 49 duels -
50% of 6 situations -
Cache6
67% -
1.03 -
106.4 -
1.46-
65% of 23 duels -
80% of 5 situations -
Ancient4
25% -
0.81 -
91.1 -
1.09-
65% of 20 duels -
0% of 2 situations -
Nuke3
33% -
0.63 -
67.1 -
0.77-
52% of 23 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -HzRavex plays

Across 82 matches -HzRavex averages K/R 0.78, ADR 84.2 and a rating of 1.09. Biggest strength: Headshot rate at 58%, better than 94% of level 9 players. Averages 17.3 kills per match with 58% headshots. The strongest map is Dust 2 with a 64% win rate in 33 matches. In 37 of 82 matches the rating was 1.10 or higher (45%), in 25 it was below 0.90. In 82 matches with detailed stats: 17 4Ks and 3 aces. Last 30 days: 47 matches, win rate 45%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.