-Holyc

MN
97 matches tracked
ELO
2,052
Peak across the last 97 matches: 2,054
Rank SEA ▲ 826 places
#3,151
MN #879 in MN
30 days · prev. #3,977 · best #3,151
Last updated:

How does -Holyc play?

Rating 1.03 K/R 0.75 ADR 81.3 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 97 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
ClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 49%−2 pp · Ø 51% better than 36%

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 75%
AWP share of kills 15%+4 pp · Ø 11% better than 76%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 3.3
Knife kills 4 in 97 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 43%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 83%
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 6x 4K, 2 aces in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+1 pp · Ø 36% better than 63%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 80%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 60%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +55
= Stayed the same
K/R at 0.75, Rating at 1.03, ADR at 80.5, Win rate at 58%
▼ Got worse
Nothing clear

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Last 3 months unchanged at 0.75. Just above the average (0.73).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −50 ELO
25 matches · 40% win rate
On Inferno −25 ELO
24 matches · 54% win rate
Between 12:00 and 18:00 +67 ELO, win rate 53%

-Holyc loses the most ELO in match 1 of the day: −50 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Highest rating in a match: 2.21 · Inferno
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
67% better than 94%
0.79 better than 75%
80.8 better than 53%
1.09 better than 72%
57% of 155 duels better than 82%
59% of 22 situations better than 94%
Inferno24
54% better than 54%
0.68 better than 23%
81.2 better than 48%
0.93 better than 16%
45% of 131 duels better than 19%
45% of 11 situations better than 71%
Ancient14
57% -
0.80 -
84.6 -
1.11-
49% of 73 duels -
40% of 10 situations -
Anubis11
55% -
0.79 -
89.1 -
1.07-
55% of 56 duels -
25% of 4 situations -
Nuke6
50% -
0.70 -
74.5 -
0.98-
45% of 42 duels -
33% of 3 situations -
Dust 25
40% -
0.75 -
78.8 -
1.14-
57% of 30 duels -
0% of 1 situations -
Overpass3
33% -
0.50 -
59.2 -
0.60-
35% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Holyc plays

Across 97 matches -Holyc averages K/R 0.75, ADR 81.3 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 54% headshots. The strongest map is Mirage with a 67% win rate in 33 matches. In 40 of 97 matches the rating was 1.10 or higher (41%), in 38 it was below 0.90. In 54 matches with detailed stats: 6 4Ks and 2 aces. -Holyc loses the most ELO in match 1 of the day (−50 ELO, win rate 40%). Things go best on Mirage (+65 ELO, win rate 67%). From match no. 5 of the day on, things go best: 63% win rate, +21 ELO. Improved over the last three months: Headshots +3 pp, ELO +55. Unchanged in recent months: K/R at 0.75, Rating at 1.03, ADR at 80.5, Win rate at 58%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.