-Hinako-
Name history of -Hinako-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -Hinako- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (371 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average24% of 1v2s won and so just above the average (22%).
Weapons and aim
Average52% headshots and so clearly above the average (49%).
Impact
AverageExactly 2 kills in 12.6% of rounds and so slightly below the average (13.3%).
Utility and deaths
Average0.49 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.81. Last 3 months: 0.72 (at the start 0.76). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.14. Last 3 months: 1.01 (at the start 1.05). Just below the average (1.02).
Damage per round (ADR)
Best month: August 2026 with 86.2. Last 3 months: 79.4 (at the start 83.1). Just below the average (80.4).
Share of headshot kills
Best month: July 2026 with 53%. Last 3 months: 52% (at the start 53%). Clearly above the average (49%).
Matches won (win rate)
Best month: August 2026 with 53%. Last 3 months: 51% (at the start 48%). Slightly above the average (49%).
Best month: October 2026 with 2,312. Last 3 months: 2,108 (at the start 1,857).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 436 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Hinako- loses the most ELO on Anubis: −133 ELO, 42% win rate
Records and milestones
from recorded matches- Longest win streak: 13 wins in a row · Cache
- Most kills in a match: 38 · Mirage
- Highest rating in a match: 2.55 · Mirage
Maps in detail
from the last 436 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Hinako- plays
Across 436 matches -Hinako- averages K/R 0.73, ADR 79.9 and a rating of 1.02. Averages 16.1 kills per match with 52% headshots. The strongest map is Nuke with a 64% win rate in 39 matches. In 159 of 436 matches the rating was 1.10 or higher (36%), in 184 it was below 0.90. In 371 matches with detailed stats: 66 4Ks and 1 ace. Best month by rating: August 2026 at 1.14. -Hinako- loses the most ELO on Anubis (−133 ELO, win rate 42%). Things go best on Dust 2 (+103 ELO, win rate 50%). Improved over the last three months: Win rate +3 pp, ELO +251. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 1.01, ADR at 79.4, Headshots at 52%. Last 30 days: 142 matches, win rate 53%, net ELO +45.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.