-Hinako-

Brazil
On FACEIT since 2021 436 matches tracked 142 matches in 30 days
ELO ▲ 179
2,101
30-day peak: 2,312
Rank SA ▼ 1,337 places
#4,711
Brazil #2,893 in Brazil
30 days · prev. #3,374 · best #3,368
Last updated:
Next update possible in 18m 52s

How does -Hinako- play?

Rating 1.02 K/R 0.73 ADR 79.9 from 436 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 436 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (371 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.3
Knife kills 3 in 436 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.3%).

2K rounds 12.6%−0.7 pp · Ø 13.3% better than 28%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 66x 4K, 1 ace in 371 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.49+0.21 · Ø 0.28 better than 91%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp, ELO +251
= Stayed the same
Rating at 1.01, ADR at 79.4, Headshots at 52%
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.72 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 436 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −133 ELO
43 matches · 42% win rate
On Mirage −2 ELO
151 matches · 48% win rate
Between 18:00 and 24:00 −29 ELO, win rate 45%
On Thursdays −43 ELO, win rate 38%

-Hinako- loses the most ELO on Anubis: −133 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Cache
  2. Most kills in a match: 38 · Mirage
  3. Highest rating in a match: 2.55 · Mirage

Maps in detail

from the last 436 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage151
48% better than 37%
0.74 better than 53%
80.2 better than 49%
1.03 better than 53%
50% of 574 duels better than 45%
33% of 81 situations better than 36%
Dust 2113
50% better than 44%
0.66 better than 14%
75.2 better than 21%
0.95 better than 22%
43% of 446 duels better than 12%
39% of 64 situations better than 55%
Ancient44
59% better than 72%
0.73 better than 43%
82.7 better than 56%
1.01 better than 42%
47% of 197 duels better than 27%
52% of 31 situations better than 84%
Anubis43
42% better than 19%
0.75 better than 56%
81.7 better than 56%
1.02 better than 46%
52% of 178 duels better than 55%
46% of 28 situations better than 73%
Nuke39
64% better than 77%
0.87 better than 85%
92.0 better than 86%
1.22 better than 86%
61% of 168 duels better than 90%
48% of 25 situations better than 69%
Inferno28
54% better than 54%
0.67 better than 23%
73.6 better than 18%
0.95 better than 24%
44% of 109 duels better than 10%
37% of 19 situations better than 51%
Cache16
50% -
0.74 -
79.0 -
1.03-
51% of 71 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Hinako- plays

Across 436 matches -Hinako- averages K/R 0.73, ADR 79.9 and a rating of 1.02. Averages 16.1 kills per match with 52% headshots. The strongest map is Nuke with a 64% win rate in 39 matches. In 159 of 436 matches the rating was 1.10 or higher (36%), in 184 it was below 0.90. In 371 matches with detailed stats: 66 4Ks and 1 ace. Best month by rating: August 2026 at 1.14. -Hinako- loses the most ELO on Anubis (−133 ELO, win rate 42%). Things go best on Dust 2 (+103 ELO, win rate 50%). Improved over the last three months: Win rate +3 pp, ELO +251. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 1.01, ADR at 79.4, Headshots at 52%. Last 30 days: 142 matches, win rate 53%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.