-Hazzard

Kosovo
186 matches tracked 71 matches in 30 days
ELO ▲ 122
2,023
30-day peak: 2,023
Rank EU
#227,276
Kosovo #2,088 in Kosovo
Last updated:

How does -Hazzard play?

Rating 0.94 (from 151 matches) K/R 0.69 ADR 77.2 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 151 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 11% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 33%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 47%−3 pp · Ø 50% better than 21%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 13%−7 pp · Ø 20% better than 8%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.00).

Headshot rate 55%+7 pp · Ø 48% better than 85%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 0.90−0.10 · Ø 1.00 better than 13%
Pistol kills per match 2.7
Knife kills 6 in 186 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.5%−0.6 pp · Ø 13.1% better than 29%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 42%
MVPs per match 1.9−0.3 · Ø 2.2 better than 12%
4Ks and aces 28x 4K, 1 ace in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 28%−8 pp · Ø 36% better than 9%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 81%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 81%
Deaths per round 77%+5 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06
= Stayed the same
ADR at 78.0
▼ Got worse
Rating −0.08, Headshots −4 pp, Win rate −10 pp, ELO −275

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.70 (at the start 0.64). Just below the average (0.72).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −57 ELO
30 matches · 43% win rate
On Dust 2 −30 ELO
30 matches · 50% win rate
On Mondays −77 ELO, win rate 32%

-Hazzard loses the most ELO on Anubis: −57 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Nuke
  2. Most kills in a match: 43 · Anubis
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient45
49% better than 43%
0.69 better than 26%
78.4 better than 36%
0.92 better than 19%
47% of 212 duels better than 28%
40% of 10 situations better than 56%
Mirage41
54% better than 61%
0.66 better than 17%
75.2 better than 23%
0.91 better than 16%
44% of 153 duels better than 16%
29% of 21 situations better than 24%
Anubis30
43% better than 23%
0.71 better than 37%
78.5 better than 39%
0.92 better than 17%
49% of 154 duels better than 39%
27% of 15 situations better than 25%
Dust 230
50% right on the average
0.71 better than 40%
78.3 better than 42%
0.97 better than 32%
48% of 122 duels better than 35%
100% of 4 situations better than 99%
Inferno15
60% better than 71%
0.74 better than 54%
81.8 better than 55%
1.05-
61% of 57 duels better than 87%
50% of 2 situations better than 75%
Nuke13
46% -
0.60 -
70.1 -
0.99-
47% of 34 duels -
0% of 4 situations -
Cache11
27% -
0.71 -
73.5 -
0.93-
42% of 62 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Hazzard plays

Across 186 matches -Hazzard averages K/R 0.69 and ADR 77.2; the rating across the 151 rated matches is 0.94. Biggest strength: Headshot rate at 55%, better than 85% of level 9 players. Most room to improve: Deaths per round at 77%, better than only 7% of level 9 players. Averages 14.8 kills per match with 55% headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 44 of 151 matches the rating was 1.10 or higher (29%), in 76 it was below 0.90. In 149 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: October 2026 at 0.98. -Hazzard loses the most ELO on Anubis (−57 ELO, win rate 43%). Things go best on Ancient (+40 ELO, win rate 49%). Match no. 3 of the day goes best: 55% win rate, −3 ELO. Improved over the last three months: K/R +0.06. Got weaker: Rating −0.08, Headshots −4 pp, Win rate −10 pp, ELO −275. Unchanged in recent months: ADR at 78.0. Last 30 days: 71 matches, win rate 48%, net ELO −68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.