-Havi

Finland
On FACEIT since 2015 96 matches tracked 30 matches in 30 days
ELO ▲ 101
2,087
30-day peak: 2,105
Rank EU
#188,269
Finland #4,752 in Finland
Last updated:

How does -Havi play?

Rating 0.93 K/R 0.65 ADR 70.9 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 96 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 0.92−0.11 · Ø 1.03 better than 13%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.4%).

2K rounds 11.0%−2.4 pp · Ø 13.4% better than 5%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 12x 4K, 2 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 83%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 23%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether -Havi is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 90 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.65
JulAugSepOct

Best month: September 2026 with 0.66.

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −20 ELO
26 matches · 50% win rate

-Havi loses the most ELO on Inferno: −20 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Anubis
  2. Longest win streak: 5 wins in a row · Anubis
  3. Most kills in a match: 27 · Nuke

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke28
50% better than 32%
0.67 better than 14%
70.9 better than 9%
0.98 better than 28%
43% of 88 duels better than 9%
50% of 14 situations better than 72%
Inferno26
50% better than 37%
0.62 better than 6%
69.0 better than 7%
0.92 better than 11%
43% of 115 duels better than 8%
58% of 12 situations better than 88%
Anubis22
55% better than 64%
0.71 better than 37%
78.0 better than 37%
1.00 better than 41%
49% of 88 duels better than 36%
33% of 6 situations better than 38%
Cache16
19% -
0.57 -
66.0 -
0.80-
41% of 74 duels -
29% of 7 situations -
Ancient4
25% -
0.55 -
63.5 -
0.76-
38% of 13 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Havi plays

Across 96 matches -Havi averages K/R 0.65, ADR 70.9 and a rating of 0.93. Biggest strength: Utility damage per round at 5.6, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 70.9, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 14.1 kills per match with 49% headshots. The strongest map is Anubis with a 55% win rate in 22 matches. In 27 of 96 matches the rating was 1.10 or higher (28%), in 50 it was below 0.90. In 87 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: September 2026 at 0.96. -Havi loses the most ELO on Inferno (−20 ELO, win rate 50%). Things go best on Nuke (+29 ELO, win rate 50%). Last 30 days: 30 matches, win rate 40%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.