-HaveFuun-
How does -HaveFuun- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average0.95 K/D and so slightly below the average (1.03).
Impact
WeaknessExactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average5.7 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.68. Last 3 months: 0.66 (at the start 0.61). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.00. Last 3 months: 0.96 (at the start 0.87). Clearly below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 76.5. Last 3 months: 74.4 (at the start 72.7). Clearly below the average (80.7).
Share of headshot kills
Best month: July 2026 with 51%. Last 3 months unchanged at 50%. Right on the average (50%).
Matches won (win rate)
Best month: October 2026 with 63%. Last 3 months: 51% (at the start 43%). Just above the average (50%).
Best month: October 2026 with 2,235. Last 3 months: 2,235 (at the start 2,141).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: October 2026 with 41%.
Patterns
From the last 141 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-HaveFuun- loses the most ELO in match 2 of the day: −72 ELO, 44% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.09 · Cache
- Longest win streak: 8 wins in a row · Dust 2
- Most kills in a match: 36 · Mirage
Maps in detail
from the last 141 matchesCompared with players on the same level who have at least 15 matches on the map.
How -HaveFuun- plays
Across 141 matches -HaveFuun- averages K/R 0.65, ADR 74.1 and a rating of 0.94. Biggest strength: Utility damage per round at 5.7, better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 14.3 kills per match with 50% headshots. The strongest map is Nuke with a 56% win rate in 18 matches. In 39 of 141 matches the rating was 1.10 or higher (28%), in 63 it was below 0.90. In 117 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: October 2026 at 1.00. -HaveFuun- loses the most ELO in match 2 of the day (−72 ELO, win rate 44%). Things go best on Mirage (+3 ELO, win rate 54%). Improved over the last three months: K/R +0.05, Rating +0.09, Win rate +8 pp, ELO +94. Unchanged in recent months: ADR at 74.4, Headshots at 50%. Last 30 days: 39 matches, win rate 59%, net ELO +24.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.