-Hash1ro

Russia
On FACEIT since 2022 21 matches tracked 21 matches in 30 days
Last updated:

How does -Hash1ro play?

Rating 0.95 K/R 0.72 ADR 75.5 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 24% good 1.10 to 1.29 14% normal 0.90 to 1.09 14% weak 0.75 to 0.89 10% very weak below 0.75 38%
better than most on level 6 about average weaker than most
Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (23%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 81%
Clutch 1v2 won 14%−9 pp · Ø 23% better than 11%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so just below the average (45%).

Headshot rate 44%−1 pp · Ø 45% better than 46%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 0.96−0.04 · Ø 1.00 better than 48%
Pistol kills per match 2.0
Knife kills 1 in 21 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so slightly above the average (13.1%).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 76%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 42%
MVPs per match 2.0−0.2 · Ø 2.2 better than 33%
4Ks and aces 0x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.0).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 1.6−2.4 · Ø 4.0 better than 4%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 41%
Deaths per round 75%+3 pp · Ø 72% better than 28%

Patterns

Soon this shows where -Hash1ro loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 11 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Mirage
  2. Longest win streak: 3 wins in a row · Mirage
  3. Highest rating in a match: 1.73 · Ancient

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage11
45% -
0.77 -
77.4 -
0.99-
50% of 40 duels -
57% of 7 situations -
Dust 24
25% -
0.62 -
66.4 -
0.87-
38% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Hash1ro plays

Across 21 matches -Hash1ro averages K/R 0.72, ADR 75.5 and a rating of 0.95. Biggest strength: Clutch 1v1 won at 44%, better than 81% of level 6 players. Most room to improve: Utility damage per round at 1.6, better than only 4% of level 6 players. Averages 14.9 kills per match with 44% headshots. In 8 of 21 matches the rating was 1.10 or higher (38%), in 10 it was below 0.90. Last 30 days: 21 matches, win rate 43%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.