-Hagakure

Colombia
257 matches tracked 98 matches in 30 days
Last updated:

How does -Hagakure play?

Rating 1.08 K/R 0.78 ADR 82.4 from 257 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 257 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 81%
AWP share of kills 17%+7 pp · Ø 10% better than 81%
K/D 1.09+0.09 · Ø 1.00 better than 80%
Pistol kills per match 2.6
Knife kills 2 in 257 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so well above the average (3.9%).

2K rounds 14.2%+1.0 pp · Ø 13.2% better than 78%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 85%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 41x 4K, 4 aces in 249 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 52%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 14%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
Whether -Hagakure is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 249 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.85
JulAugSepOct

Best month: October 2026 with 0.85.

Patterns

From the last 257 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −91 ELO
24 matches · 54% win rate
On Nuke −60 ELO
20 matches · 30% win rate
Between 6:00 and 12:00 +9 ELO, win rate 44%
On Sundays −89 ELO, win rate 43%

-Hagakure loses the most ELO on Ancient: −91 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 2.63 · Cache
  3. Most kills in a match: 45 · Inferno

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
51% better than 51%
0.74 better than 61%
78.5 better than 42%
1.03 better than 60%
48% of 302 duels better than 37%
32% of 34 situations better than 35%
Mirage59
54% better than 63%
0.82 better than 88%
85.3 better than 78%
1.16 better than 90%
58% of 276 duels better than 88%
33% of 42 situations better than 36%
Inferno34
50% better than 39%
0.80 better than 77%
86.4 better than 76%
1.13 better than 77%
55% of 159 duels better than 66%
42% of 19 situations better than 60%
Anubis32
53% right on the average
0.80 better than 79%
83.4 better than 65%
1.09 better than 73%
49% of 162 duels better than 39%
39% of 23 situations better than 55%
Ancient24
54% better than 62%
0.73 right on the average
80.4 better than 49%
0.99 better than 41%
50% of 132 duels better than 45%
33% of 6 situations better than 38%
Cache20
35% -
0.84 -
83.9 -
1.16-
56% of 84 duels -
44% of 9 situations -
Nuke20
30% better than 1%
0.71 better than 26%
77.5 better than 24%
0.94 better than 16%
53% of 97 duels right on the average
17% of 12 situations better than 5%
Vertigo5
60% -
0.81 -
84.7 -
1.16-
52% of 31 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Hagakure plays

Across 257 matches -Hagakure averages K/R 0.78, ADR 82.4 and a rating of 1.08. Biggest strength: 3K rounds at 4.9%, better than 85% of level 9 players. Averages 16.7 kills per match with 54% headshots. The strongest map is Mirage with a 54% win rate in 59 matches. In 121 of 257 matches the rating was 1.10 or higher (47%), in 89 it was below 0.90. In 249 matches with detailed stats: 41 4Ks and 4 aces. Best month by rating: October 2026 at 1.17. -Hagakure loses the most ELO on Ancient (−91 ELO, win rate 54%). Things go best on Anubis (+130 ELO, win rate 53%). Match no. 4 of the day goes best: 57% win rate, −56 ELO. Last 30 days: 98 matches, win rate 48%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.