-HOVA-
How does -HOVA- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (244 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so slightly below the average (49%).
Clutch
Average32% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average38% headshots and so well below the average (48%).
Impact
AverageExactly 2 kills in 12.1% of rounds and so slightly below the average (12.8%).
Utility and deaths
Average31% of nades dealing damage or blinding and so clearly below the average (36%).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.71. Last 3 months: 0.69 (at the start 0.67). Just below the average (0.71).
Rating, 1.00 is an average match
Best month: October 2026 with 0.99. Last 3 months: 0.97 (at the start 0.87). Just below the average (0.99).
Damage per round (ADR)
Best month: June 2026 with 80.9. Last 3 months: 78.6 (at the start 78.4). Just above the average (78.5).
Share of headshot kills
Best month: August 2026 with 43%. Last 3 months: 38% (at the start 37%). Well below the average (48%).
Matches won (win rate)
Best month: June 2026 with 61%. Last 3 months: 50% (at the start 52%). Clearly above the average (46%).
Best month: October 2026 with 1,751. Last 3 months: 1,621 (at the start 1,301).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 35%.
Patterns
From the last 302 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-HOVA- loses the most ELO on Ancient: −173 ELO, 50% win rate
Records and milestones
from recorded matches- Longest win streak: 14 wins in a row · Ancient
- Highest rating in a match: 2.08 · Dust 2
- Most kills in a match: 45 · Cache
Maps in detail
from the last 302 matchesCompared with players on the same level who have at least 15 matches on the map.
How -HOVA- plays
Across 302 matches -HOVA- averages K/R 0.69 and ADR 78.5; the rating across the 274 rated matches is 0.96. Most room to improve: Headshot rate at 38%, better than only 8% of level 8 players. Averages 15.4 kills per match with 38% headshots. The strongest map is Mirage with a 57% win rate in 86 matches. In 85 of 274 matches the rating was 1.10 or higher (31%), in 116 it was below 0.90. In 244 matches with detailed stats: 38 4Ks and 3 aces. Best month by rating: October 2026 at 0.99. -HOVA- loses the most ELO on Ancient (−173 ELO, win rate 50%). Things go best on Nuke (+66 ELO, win rate 55%). Improved over the last three months: Rating +0.10, ELO +320. Unchanged in recent months: K/R at 0.69, ADR at 78.6, Headshots at 38%, Win rate at 50%. Last 30 days: 84 matches, win rate 51%, net ELO −196.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.