-HEROO-
Name history of -HEROO-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).
Compared with 1,663 players in this group, each player over up to their last 100 matches.
Opening
Weakness39% of opening duels won and so well below the average (51%).
Clutch
Average27% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average65% headshots and so well above the average (50%).
Impact
WeaknessExactly 2 kills in 11.7% of rounds and so clearly below the average (13.2%).
Utility and deaths
Average46% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.77. Last 3 months: 0.67 (at the start 0.77). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.11. Last 3 months: 0.96 (at the start 1.11). Clearly below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 81.2. Last 3 months: 69.7 (at the start 81.2). Well below the average (80.0).
Share of headshot kills
Best month: August 2026 with 66%. Last 3 months: 65% (at the start 63%). Well above the average (50%).
Matches won (win rate)
Best month: September 2026 with 56%. Last 3 months: 48% (at the start 49%). Just below the average (49%).
Best month: August 2026 with 2,292. Last 3 months: 2,070 (at the start 2,197).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 36%.
Patterns
From the last 146 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-HEROO- loses the most ELO on Ancient: −36 ELO, 42% win rate
Records and milestones
from recorded matches- Most kills in a match: 32 · Mirage
- Longest win streak: 5 wins in a row · Mirage
- Highest rating in a match: 2.09 · Mirage
Maps in detail
from the last 146 matchesCompared with players on the same level who have at least 15 matches on the map.
How -HEROO- plays
Across 146 matches -HEROO- averages K/R 0.69, ADR 72.6 and a rating of 1.00. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 39%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 65% headshots. The strongest map is Mirage with a 55% win rate in 51 matches. In 47 of 146 matches the rating was 1.10 or higher (32%), in 60 it was below 0.90. In 90 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: July 2026 at 1.11. -HEROO- loses the most ELO on Ancient (−36 ELO, win rate 42%). Things go best on Anubis (+16 ELO, win rate 54%). Match no. 4 of the day goes best: 65% win rate, −1 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.10, Rating −0.15, ADR −11.5, ELO −127. Unchanged in recent months: Win rate at 48%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.