-H3R3-
How does -H3R3- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average19% of 1v2s won and so just below the average (21%).
Weapons and aim
Average43% headshots and so clearly below the average (47%).
Impact
AverageExactly 2 kills in 11.8% of rounds and so clearly below the average (13.1%).
Utility and deaths
Average0.13 enemies flashed per round and so well below the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.84. Last 3 months: 0.70 (at the start 0.79). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 1.28. Last 3 months: 0.95 (at the start 1.07). Clearly below the average (1.00).
Damage per round (ADR)
Best month: June 2026 with 88.5. Last 3 months: 75.1 (at the start 84.6). Slightly below the average (79.2).
Share of headshot kills
Best month: September 2026 with 46%. Last 3 months: 44% (at the start 40%). Clearly below the average (47%).
Matches won (win rate)
Best month: August 2026 with 56%. Last 3 months: 52% (at the start 48%). Clearly above the average (48%).
Best month: August 2026 with 1,677. Last 3 months: 1,497 (at the start 1,230).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 45%.
Patterns
From the last 209 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-H3R3- loses the most ELO on Mirage: −26 ELO, 56% win rate
Records and milestones
from recorded matches- Most kills in a match: 37 · Anubis
- Longest win streak: 12 wins in a row · Inferno
- Highest rating in a match: 1.82 · Inferno
Maps in detail
from the last 209 matchesCompared with players on the same level who have at least 15 matches on the map.
How -H3R3- plays
Across 209 matches -H3R3- averages K/R 0.72 and ADR 77.8; the rating across the 203 rated matches is 0.98. Most room to improve: Utility damage per round at 3.0, better than only 23% of level 8 players. Averages 16.3 kills per match with 43% headshots. The strongest map is Cache with a 58% win rate in 19 matches. In 71 of 203 matches the rating was 1.10 or higher (35%), in 90 it was below 0.90. In 144 matches with detailed stats: 15 4Ks and 4 aces. Best month by rating: June 2026 at 1.28. -H3R3- loses the most ELO on Mirage (−26 ELO, win rate 56%). Things go best on Inferno (+108 ELO, win rate 52%). Match no. 2 of the day goes best: 60% win rate, +56 ELO. Improved over the last three months: Headshots +4 pp, Win rate +4 pp, ELO +267. Got weaker: K/R −0.09, Rating −0.12, ADR −9.5. Last 30 days: 16 matches, win rate 44%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.