-Guw06

Kazakhstan
90 matches tracked 11 matches in 30 days
Last updated:

How does -Guw06 play?

Rating 0.99 (from 40 matches) K/R 0.69 ADR 75.9 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 40 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 28%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (49%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 57%+8 pp · Ø 49% better than 95%

Clutch

Weakness
Last one alive

20% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 20%−18 pp · Ø 38% better than 1%
Clutch 1v2 won 6%−15 pp · Ø 21% better than 1%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so slightly below the average (0.97).

Headshot rate 42%−6 pp · Ø 48% better than 21%
AWP share of kills 22%+11 pp · Ø 11% better than 90%
K/D 0.89−0.08 · Ø 0.97 better than 13%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (3.8%).

2K rounds 12.1%−0.7 pp · Ø 12.8% better than 24%
3K rounds 5.2%+1.4 pp · Ø 3.8% better than 92%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 2x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 35%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 83%
Enemies flashed per round 0.41+0.14 · Ø 0.27 better than 83%
Deaths per round 77%+4 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.09, ADR +8.5, Headshots +3 pp
= Stayed the same
Rating at 0.99, Win rate at 45%
▼ Got worse
Nothing clear

Sep 2026 compared with Jan to May 2026.

Kills per round (K/R)

0.75
JanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.75 (at the start 0.66). Slightly above the average (0.71).

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −53 ELO
22 matches · 36% win rate
On Mirage −4 ELO
31 matches · 45% win rate
Between 18:00 and 24:00 −28 ELO, win rate 30%

-Guw06 loses the most ELO in match 1 of the day: −53 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.68 · Cache
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
45% better than 31%
0.76 better than 66%
84.1 better than 71%
1.06-
55% of 71 duels better than 77%
0% of 10 situations better than 1%
Dust 219
42% better than 25%
0.61 better than 5%
66.0 better than 2%
0.83-
47% of 38 duels better than 30%
100% of 3 situations better than 99%
Ancient13
46% -
0.64 -
72.0 -
1.07-
65% of 26 duels -
100% of 1 situations -
Anubis9
33% -
0.82 -
82.6 -
1.03-
38% of 13 duels -
20% of 5 situations -
Inferno8
25% -
0.60 -
69.8 -
0.84-
56% of 34 duels -
0% of 2 situations -
Nuke4
0% -
0.40 -
54.3 -
0.57-
38% of 8 duels -
-
Cache3
100% -
0.87 -
90.3 -
1.21-
61% of 18 duels -
-
Overpass3
100% -
0.65 -
77.2 -
1.52-
50% of 2 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -Guw06 plays

Across 90 matches -Guw06 averages K/R 0.69 and ADR 75.9; the rating across the 40 rated matches is 0.99. Biggest strength: Opening duels won at 57%, better than 95% of level 8 players. Most room to improve: Clutch 1v1 won at 20%, better than only 1% of level 8 players. Averages 14.8 kills per match with 42% headshots. The strongest map is Ancient with a 46% win rate in 13 matches. In 16 of 40 matches the rating was 1.10 or higher (40%), in 17 it was below 0.90. In 20 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: May 2026 at 0.99. -Guw06 loses the most ELO in match 1 of the day (−53 ELO, win rate 36%). Improved over the last three months: K/R +0.09, ADR +8.5, Headshots +3 pp. Unchanged in recent months: Rating at 0.99, Win rate at 45%. Last 30 days: 11 matches, win rate 18%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.