-Guw06
Name history of -Guw06
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -Guw06 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Strength57% of opening duels won and so well above the average (49%).
Clutch
Weakness20% of 1v1s won and so well below the average (38%).
Weapons and aim
Average0.89 K/D and so slightly below the average (0.97).
Impact
AverageExactly 3 kills in 5.2% of rounds and so well above the average (3.8%).
Utility and deaths
AverageDied in 77% of rounds and so well above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageSep 2026 compared with Jan to May 2026.
Kills per round (K/R)
Best month: September 2026 with 0.75. Last 3 months: 0.75 (at the start 0.66). Slightly above the average (0.71).
Rating, 1.00 is an average match
Best month: May 2026 with 0.99. Last 3 months unchanged at 0.99. Right on the average (0.99).
Damage per round (ADR)
Best month: September 2026 with 81.8. Last 3 months: 81.8 (at the start 73.3). Slightly above the average (78.5).
Share of headshot kills
Best month: May 2026 with 48%. Last 3 months: 44% (at the start 41%). Clearly below the average (48%).
Matches won (win rate)
Best month: April 2026 with 55%. Last 3 months unchanged at 45%. Just below the average (46%).
Best month: January 2026 with 1,444.
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 20%.
Patterns
From the last 90 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Guw06 loses the most ELO in match 1 of the day: −53 ELO, 36% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.68 · Cache
- Longest win streak: 5 wins in a row · Dust 2
- Most kills in a match: 32 · Mirage
Maps in detail
from the last 90 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Guw06 plays
Across 90 matches -Guw06 averages K/R 0.69 and ADR 75.9; the rating across the 40 rated matches is 0.99. Biggest strength: Opening duels won at 57%, better than 95% of level 8 players. Most room to improve: Clutch 1v1 won at 20%, better than only 1% of level 8 players. Averages 14.8 kills per match with 42% headshots. The strongest map is Ancient with a 46% win rate in 13 matches. In 16 of 40 matches the rating was 1.10 or higher (40%), in 17 it was below 0.90. In 20 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: May 2026 at 0.99. -Guw06 loses the most ELO in match 1 of the day (−53 ELO, win rate 36%). Improved over the last three months: K/R +0.09, ADR +8.5, Headshots +3 pp. Unchanged in recent months: Rating at 0.99, Win rate at 45%. Last 30 days: 11 matches, win rate 18%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.