-Gravity

USA
104 matches tracked
Last updated:

How does -Gravity play?

Rating 0.91 (from 22 matches) K/R 0.69 ADR 75.1 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11% on level 8
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 45%
Rating spread from 22 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 9% good 1.10 to 1.29 9% normal 0.90 to 1.09 23% weak 0.75 to 0.89 27% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average.
AWPerEntryMulti-kills
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

Opening

Average
The first duels of the round
Rounds with first kill 15%+5 pp better than 96%
Opening duels won 50%0 pp level

Clutch

Weakness
Last one alive
Clutch 1v1 won 25%−13 pp better than 4%
Clutch 1v2 won 20%0 pp level
Clutch kills per match 1.1−0.5 better than 9%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 37%−10 pp better than 6%
AWP share of kills 30%+20 pp better than 97%
K/D 0.93−0.07 better than 21%
Pistol kills per match 2.6
Knife kills 1 in 104 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.3%−1.8 pp better than 9%
Rounds with 3K 3.2%−0.7 pp better than 19%
MVPs per match 2.20.0 level
4Ks and aces 5x 4K, 1 ace in 24 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 3.5−0.8 better than 33%
Enemies flashed per round 0.16−0.12 better than 20%
Rounds with a death 75%+3 pp better than 21%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Headshots +5 pp, Win rate +8 pp
= Stayed the same
ADR at 74.2, ELO at 1,542
▼ Got worse
K/R −0.05

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Last 3 months: 0.66 (at the start 0.71).

Patterns

From the last 104 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −75 ELO
20 matches · 40% wins

-Gravity loses the most ELO in match 3 of the day: −75 ELO, 40% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Vertigo
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient17
59% better than 75%
0.70 better than 37%
78.4 better than 40%
1.04-
54% of 110 duels better than 71%
38% of 8 situations level
Cache17
24% -
0.62 -
66.6 -
0.61-
35% of 81 duels -
56% of 9 situations -
Inferno17
65% better than 85%
0.70 better than 41%
76.9 better than 38%
0.88-
53% of 112 duels better than 61%
30% of 10 situations better than 35%
Mirage15
33% better than 5%
0.77 better than 69%
81.9 better than 60%
0.99-
48% of 89 duels better than 35%
40% of 5 situations better than 59%
Anubis13
46% -
0.69 -
74.0 -
0.95-
51% of 67 duels -
17% of 6 situations -
Nuke13
38% -
0.66 -
71.1 -
0.79-
54% of 65 duels -
33% of 9 situations -
Dust 210
50% -
0.68 -
72.2 -
0.75-
42% of 59 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Gravity plays

Across 104 matches -Gravity averages K/R 0.69 and ADR 75.1; the rating across the 22 rated matches is 0.91. Biggest strength: Rounds with first kill at 15%. That is better than 96% of players on level 8. Most room to improve: Clutch 1v1 won at 25%. That is better than only 4% of players on level 8. On average 15.4 kills per match, 37% of them headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 5 of 22 matches the rating was 1.10 or higher (23%), in 12 it was below 0.90. In 24 matches with detailed stats: 5 4Ks and 1 aces. -Gravity loses the most ELO in match 3 of the day (−75 ELO, win rate 40%). Improved over the last three months: Headshots +5 pp, Win rate +8 pp. Got weaker: K/R −0.05. Unchanged in recent months: ADR at 74.2, ELO at 1,542.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.