How does -Gravity play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).
Opening
AverageClutch
WeaknessWeapons and aim
AverageImpact
WeaknessUtility and deaths
AverageProgress
One value per month, dashed line is the Level 8 averageAug 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.66 (at the start 0.71).
Rating, 1.00 is an average match
Damage per round (ADR)
Last 3 months: 74.2 (at the start 75.5).
Share of headshot kills
Last 3 months: 40% (at the start 35%).
Matches won (win rate)
Last 3 months: 52% (at the start 44%).
Last 3 months: 1,542 (at the start 1,538).
Rounds with first kill
1v1 clutches won
Patterns
From the last 104 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
-Gravity loses the most ELO in match 3 of the day: −75 ELO, 40% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.84 · Vertigo
- Longest win streak: 5 wins in a row · Dust 2
- Most kills in a match: 40 · Mirage
Maps in detail
from the last 104 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Gravity plays
Across 104 matches -Gravity averages K/R 0.69 and ADR 75.1; the rating across the 22 rated matches is 0.91. Biggest strength: Rounds with first kill at 15%. That is better than 96% of players on level 8. Most room to improve: Clutch 1v1 won at 25%. That is better than only 4% of players on level 8. On average 15.4 kills per match, 37% of them headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 5 of 22 matches the rating was 1.10 or higher (23%), in 12 it was below 0.90. In 24 matches with detailed stats: 5 4Ks and 1 aces. -Gravity loses the most ELO in match 3 of the day (−75 ELO, win rate 40%). Improved over the last three months: Headshots +5 pp, Win rate +8 pp. Got weaker: K/R −0.05. Unchanged in recent months: ADR at 74.2, ELO at 1,542.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.