-GraN-

Turkey
On FACEIT since 2019 220 matches tracked 83 matches in 30 days
Last updated:

How does -GraN- play?

Rating 1.08 (from 189 matches) K/R 0.75 ADR 81.8 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 189 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 80%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.10+0.06 · Ø 1.04 better than 66%
Pistol kills per match 3.0
Knife kills 2 in 220 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.2%).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 39%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 63%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 39x 4K, 5 aces in 161 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.1).

Utility hit rate 41%+6 pp · Ø 35% better than 90%
Utility damage per round 6.7+2.6 · Ø 4.1 better than 94%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 83%
Deaths per round 68%−3 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, Rating +0.16, ADR +9.2
= Stayed the same
Win rate at 50%
▼ Got worse
Headshots −4 pp, ELO −52

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.76 (at the start 0.69). Just above the average (0.75).

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −99 ELO
37 matches · 38% win rate
On Dust 2 −73 ELO
59 matches · 58% win rate
Between 18:00 and 24:00 −119 ELO, win rate 45%
On Fridays −128 ELO, win rate 33%

-GraN- loses the most ELO in match 3 of the day: −99 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 3.00 · Dust 2
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
58% better than 70%
0.80 better than 73%
89.1 better than 82%
1.19 better than 85%
55% of 248 duels better than 68%
42% of 38 situations better than 58%
Anubis46
43% better than 17%
0.70 better than 24%
78.4 better than 30%
1.03 better than 41%
56% of 144 duels better than 71%
39% of 18 situations better than 51%
Ancient32
38% better than 9%
0.68 better than 18%
75.5 better than 19%
0.97 better than 25%
50% of 114 duels better than 38%
20% of 15 situations better than 12%
Inferno27
59% better than 56%
0.76 better than 44%
81.9 better than 36%
1.12 better than 57%
51% of 74 duels better than 32%
30% of 10 situations better than 29%
Mirage24
50% better than 38%
0.73 better than 39%
79.6 better than 39%
1.06 better than 54%
57% of 102 duels better than 79%
35% of 23 situations better than 40%
Cache18
56% -
0.77 -
81.8 -
1.09-
49% of 96 duels -
54% of 13 situations -
Nuke12
50% -
0.77 -
81.0 -
0.97-
56% of 39 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -GraN- plays

Across 220 matches -GraN- averages K/R 0.75 and ADR 81.8; the rating across the 189 rated matches is 1.08. Biggest strength: Utility damage per round at 6.7, better than 94% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 56% headshots. The strongest map is Inferno with a 59% win rate in 27 matches. In 79 of 189 matches the rating was 1.10 or higher (42%), in 56 it was below 0.90. In 161 matches with detailed stats: 39 4Ks and 5 aces. Best month by rating: October 2026 at 1.16. -GraN- loses the most ELO in match 3 of the day (−99 ELO, win rate 38%). Things go best on Ancient (+114 ELO, win rate 38%). From match no. 5 of the day on, things go best: 58% win rate, +84 ELO. Improved over the last three months: K/R +0.07, Rating +0.16, ADR +9.2. Got weaker: Headshots −4 pp, ELO −52. Unchanged in recent months: Win rate at 50%. Last 30 days: 83 matches, win rate 54%, net ELO +100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.