-Goldmay
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).
Compared with 11,202 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so slightly below the average (52%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average65% headshots and so well above the average (52%).
Impact
AverageExactly 3 kills in 4.4% of rounds and so just above the average (4.3%).
Utility and deaths
Weakness0.11 enemies flashed per round and so well below the average (0.31).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.78. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.75).
Rating, 1.00 is an average match
Best month: June 2026 with 1.06. Last 3 months unchanged at 1.04. Just below the average (1.05).
Damage per round (ADR)
Best month: September 2026 with 83.0. Last 3 months: 81.9 (at the start 81.4). Just above the average (81.4).
Share of headshot kills
Best month: July 2026 with 71%. Last 3 months: 63% (at the start 70%). Well above the average (52%).
Matches won (win rate)
Best month: June 2026 with 62%. Last 3 months: 55% (at the start 58%). Clearly above the average (51%).
Best month: July 2026 with 2,982. Last 3 months: 2,897 (at the start 2,857).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 243 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Goldmay loses the most ELO on Inferno: −87 ELO, 52% win rate
Records and milestones
from recorded matches- Longest win streak: 11 wins in a row · Mirage
- Highest rating in a match: 2.03 · Mirage
- Most kills in a match: 41 · Mirage
Maps in detail
from the last 243 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Goldmay plays
Across 243 matches -Goldmay averages K/R 0.76, ADR 81.7 and a rating of 1.04. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 16.9 kills per match with 65% headshots. The strongest map is Nuke with a 71% win rate in 17 matches. In 106 of 243 matches the rating was 1.10 or higher (44%), in 86 it was below 0.90. In 166 matches with detailed stats: 31 4Ks and 1 ace. Best month by rating: June 2026 at 1.06. -Goldmay loses the most ELO on Inferno (−87 ELO, win rate 52%). Things go best in match 1 of the day (+151 ELO, win rate 66%). Match no. 1 of the day goes best: 66% win rate, +151 ELO. Got weaker: Headshots −7 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.04, ADR at 81.9, ELO at 2,897.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.