-Ginger_
How does -Ginger_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).
Compared with 6,811 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (11%).
Clutch
Strength2.5 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average48% headshots and so clearly below the average (53%).
Impact
AverageExactly 3 kills in 5.2% of rounds and so well above the average (4.2%).
Utility and deaths
Average2.3 utility damage per round and so well below the average (3.8).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.86. Last 3 months: 0.82 (at the start 0.72). Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: October 2026 with 1.22. Last 3 months: 1.18 (at the start 1.02). Well above the average (1.06).
Damage per round (ADR)
Best month: October 2026 with 92.2. Last 3 months: 86.8 (at the start 78.3). Clearly above the average (81.3).
Share of headshot kills
Best month: September 2026 with 51%. Last 3 months: 50% (at the start 45%). Clearly below the average (53%).
Matches won (win rate)
Best month: June 2026 with 61%. Last 3 months: 59% (at the start 51%). Clearly above the average (54%).
Best month: July 2026 with 3,543. Last 3 months: 3,268 (at the start 3,430).
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 276 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Ginger_ loses the most ELO on Mirage: −24 ELO, 53% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.26 · Ancient
- Most kills in a match: 44 · Mirage
- Longest win streak: 9 wins in a row · Mirage
Maps in detail
from the last 276 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Ginger_ plays
Across 276 matches -Ginger_ averages K/R 0.78 and ADR 83.8; the rating across the 268 rated matches is 1.13. Biggest strength: Deaths per round at just 67% (lower is better), better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 17.1 kills per match with 48% headshots. The strongest map is Anubis with a 69% win rate in 51 matches. In 140 of 268 matches the rating was 1.10 or higher (52%), in 71 it was below 0.90. In 176 matches with detailed stats: 46 4Ks and 3 aces. Best month by rating: October 2026 at 1.22. -Ginger_ loses the most ELO on Mirage (−24 ELO, win rate 53%). Things go best on Nuke (+119 ELO, win rate 67%). Improved over the last three months: K/R +0.10, Rating +0.16, ADR +8.5, Headshots +5 pp, Win rate +8 pp. Got weaker: ELO −162. Last 30 days: 70 matches, win rate 56%, net ELO +155.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.