-Gesa

Turkey
On FACEIT since 2026 227 matches tracked 25 matches in 30 days
Last updated:

How does -Gesa play?

Rating 1.32 K/R 0.94 ADR 94.4 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.32
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 227 matches
outstanding 1.80 and up 17% strong 1.30 to 1.79 33% good 1.10 to 1.29 21% normal 0.90 to 1.09 13% weak 0.75 to 0.89 6% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerClutcherMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

3.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 3.1+1.4 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.36 K/D and so well above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 36%+24 pp · Ø 12% better than 98%
K/D 1.36+0.33 · Ø 1.03 better than 98%
Pistol kills per match 3.7
Zeus kills4 in 227 matches
Knife kills 27 in 227 matches

Impact

Strength
Damage and big rounds

3.5 MVPs per match and so well above the average (2.3).

2K rounds 16.4%+3.0 pp · Ø 13.4% better than 96%
3K rounds 6.2%+2.1 pp · Ø 4.1% better than 97%
MVPs per match 3.5+1.2 · Ø 2.3 better than 99%
4Ks and aces 48x 4K, 6 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 5%
Enemies flashed per round 0.05−0.24 · Ø 0.29 better than 1%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +7 pp, ELO +98
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.10, Rating −0.18, ADR −9.3

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: June 2026 with 1.05. Last 3 months: 0.91 (at the start 1.01). Well above the average (0.74).

Patterns

From the last 227 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −44 ELO
36 matches · 47% win rate
On Mirage −25 ELO
30 matches · 37% win rate
Between 0:00 and 6:00 +23 ELO, win rate 47%
On Fridays −25 ELO, win rate 34%

-Gesa loses the most ELO on Inferno: −44 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.65 · Dust 2
  2. Most kills in a match: 58 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis61
51% better than 52%
0.94 better than 98%
93.8 better than 95%
1.33 better than 98%
64% of 370 duels better than 98%
37% of 52 situations better than 45%
Dust 260
68% better than 95%
1.01 better than 99%
100.6 better than 99%
1.44 better than 99%
70% of 351 duels better than 99%
36% of 50 situations better than 45%
Inferno36
47% better than 28%
0.92 better than 93%
95.1 better than 90%
1.28 better than 94%
64% of 209 duels better than 93%
45% of 44 situations better than 65%
Mirage30
37% better than 8%
0.89 better than 95%
89.1 better than 85%
1.26 better than 96%
64% of 147 duels better than 96%
33% of 27 situations better than 35%
Ancient14
57% -
0.94 -
94.9 -
1.33-
68% of 69 duels -
36% of 11 situations -
Cache10
40% -
0.88 -
86.7 -
1.19-
66% of 32 duels -
33% of 6 situations -
Nuke6
17% -
0.84 -
89.8 -
1.08-
53% of 45 duels -
25% of 24 situations -
Vertigo4
25% -
1.03 -
104.9 -
1.44-
88% of 16 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Gesa plays

Across 227 matches -Gesa averages K/R 0.94, ADR 94.4 and a rating of 1.32. Biggest strength: Rating at 1.32, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 21.1 kills per match with 45% headshots. The strongest map is Dust 2 with a 68% win rate in 60 matches. In 160 of 227 matches the rating was 1.10 or higher (70%), in 38 it was below 0.90. In 159 matches with detailed stats: 48 4Ks and 6 aces. Best month by rating: June 2026 at 1.54. -Gesa loses the most ELO on Inferno (−44 ELO, win rate 47%). Things go best on Dust 2 (+36 ELO, win rate 68%). Match no. 2 of the day goes best: 60% win rate, +34 ELO. Improved over the last three months: Headshots +7 pp, ELO +98. Got weaker: K/R −0.10, Rating −0.18, ADR −9.3. Unchanged in recent months: Win rate at 52%. Last 30 days: 25 matches, win rate 40%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.