-GOGOL

USA
On FACEIT since 2026 151 matches tracked 29 matches in 30 days
Last updated:

How does -GOGOL play?

Rating 1.09 K/R 0.78 ADR 83.2 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 150 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. More first kills per match than the level 8 average.
Multi-killsClutcherEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 93%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (0.99).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.08+0.09 · Ø 0.99 better than 78%
Pistol kills per match 3.2
Zeus kills3 in 150 matches
Knife kills 39 in 150 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 13.9%+0.8 pp · Ø 13.1% better than 69%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 75%
MVPs per match 2.8+0.6 · Ø 2.2 better than 95%
4Ks and aces 35x 4K, 3 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

33% of nades dealing damage or blinding and so clearly below the average (36%).

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.23−0.04 · Ø 0.27 better than 41%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +371
= Stayed the same
Headshots at 47%
▼ Got worse
K/R −0.09, Rating −0.13, ADR −8.8, Win rate −12 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.94
MayJunJulAugSepOct

Best month: October 2026 with 0.94. Last 3 months: 0.77 (at the start 0.86). Clearly above the average (0.72).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −27 ELO
27 matches · 48% win rate
On Tuesdays −22 ELO, win rate 41%

-GOGOL loses the most ELO on Ancient: −27 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.07 · Mirage
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
47% better than 36%
0.77 better than 71%
82.2 better than 63%
1.06 better than 67%
48% of 207 duels better than 36%
50% of 30 situations better than 79%
Ancient27
48% better than 47%
0.84 better than 91%
89.2 better than 85%
1.17 better than 93%
45% of 180 duels better than 20%
47% of 19 situations better than 73%
Mirage27
52% better than 55%
0.80 better than 82%
82.5 better than 66%
1.16 better than 91%
57% of 134 duels better than 83%
41% of 27 situations better than 59%
Anubis23
57% better than 74%
0.88 better than 97%
91.4 better than 93%
1.20 better than 96%
53% of 146 duels better than 65%
47% of 15 situations better than 75%
Inferno17
47% better than 34%
0.71 right on the average
82.3 better than 67%
0.95 better than 31%
49% of 102 duels better than 43%
57% of 7 situations better than 88%
Nuke8
50% -
0.69 -
65.4 -
1.02-
41% of 51 duels -
25% of 4 situations -
Cache7
29% -
0.61 -
73.1 -
0.77-
45% of 38 duels -
67% of 3 situations -
Vertigo5
60% -
0.63 -
71.0 -
0.92-
36% of 28 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -GOGOL plays

Across 150 matches -GOGOL averages K/R 0.78, ADR 83.2 and a rating of 1.09. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 8 players. Most room to improve: Opening duels won at 46%, better than only 17% of level 8 players. Averages 16.9 kills per match with 47% headshots. The strongest map is Anubis with a 57% win rate in 23 matches. In 71 of 150 matches the rating was 1.10 or higher (47%), in 42 it was below 0.90. In 130 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: October 2026 at 1.33. -GOGOL loses the most ELO on Ancient (−27 ELO, win rate 48%). Things go best in match 2 of the day (+46 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +46 ELO. Improved over the last three months: ELO +371. Got weaker: K/R −0.09, Rating −0.13, ADR −8.8, Win rate −12 pp. Unchanged in recent months: Headshots at 47%. Last 30 days: 29 matches, win rate 59%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.