-GNM-

Russia
On FACEIT since 2021 138 matches tracked 68 matches in 30 days
ELO ▼ 104
2,474
30-day peak: 2,578
Rank EU
#58,481
Russia #16,490 in Russia
Last updated:

How does -GNM- play?

Rating 1.02 K/R 0.73 ADR 78.7 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 138 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 20%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

2,250-2,499 ELO

Compared with 2,296 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 20%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.5
Knife kills 3 in 138 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 19%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 47%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 18x 4K, 0 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.5+0.1 · Ø 4.4 better than 61%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 85%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether -GNM- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 125 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.72
JunJulAugSepOct

Best month: July 2026 with 0.89.

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −58 ELO
38 matches · 45% win rate
On Anubis −10 ELO
26 matches · 65% win rate
On Sundays −5 ELO, win rate 45%

-GNM- loses the most ELO in match 1 of the day: −58 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 5 wins in a row · Anubis
  3. Highest rating in a match: 2.63 · Inferno

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient36
53% right on the average
0.67 better than 16%
75.6 better than 21%
0.94 better than 20%
55% of 132 duels better than 69%
52% of 23 situations better than 83%
Anubis26
65% better than 86%
0.78 better than 70%
85.0 better than 71%
1.08 better than 66%
59% of 113 duels better than 86%
23% of 22 situations better than 17%
Mirage22
41% better than 14%
0.69 better than 24%
73.5 better than 15%
0.98 better than 29%
54% of 81 duels better than 64%
36% of 11 situations better than 44%
Dust 217
47% better than 32%
0.75 better than 54%
77.0 better than 29%
1.08 better than 63%
49% of 59 duels better than 35%
40% of 5 situations better than 56%
Nuke15
40% better than 10%
0.68 better than 12%
74.8 better than 15%
0.95 better than 14%
44% of 48 duels better than 8%
11% of 9 situations better than 3%
Cache12
58% -
0.79 -
84.7 -
1.12-
55% of 44 duels -
31% of 13 situations -
Inferno8
38% -
0.87 -
88.8 -
1.24-
55% of 40 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -GNM- plays

Across 138 matches -GNM- averages K/R 0.73, ADR 78.7 and a rating of 1.02. Most room to improve: Headshot rate at 45%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 45% headshots. The strongest map is Anubis with a 65% win rate in 26 matches. In 53 of 138 matches the rating was 1.10 or higher (38%), in 56 it was below 0.90. In 120 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: July 2026 at 1.32. -GNM- loses the most ELO in match 1 of the day (−58 ELO, win rate 45%). Things go best on Ancient (+75 ELO, win rate 53%). Match no. 3 of the day goes best: 63% win rate, +74 ELO. Last 30 days: 68 matches, win rate 46%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.