-GLGT

Kyrgyzstan
On FACEIT since 2025 281 matches tracked 97 matches in 30 days
ELO ▲ 71
2,048
30-day peak: 2,048
Rank EU
#210,956
Kyrgyzstan #745 in Kyrgyzstan
Last updated:

How does -GLGT play?

Rating 0.99 (from 264 matches) K/R 0.71 ADR 74.3 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 264 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 5%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 23%+12 pp · Ø 11% better than 91%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 5.2
Knife kills 5 in 281 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 39%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 32x 4K, 1 ace in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.28).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 9%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 0.98, ADR at 74.6, Win rate at 50%, ELO at 1,913
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.71 (at the start 0.70). Slightly below the average (0.74).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −25 ELO
39 matches · 44% win rate
On Dust 2 −19 ELO
67 matches · 46% win rate
On Fridays +23 ELO, win rate 40%

-GLGT loses the most ELO in match 2 of the day: −25 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 40 · Dust 2
  3. Highest rating in a match: 1.99 · Dust 2

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage117
53% better than 57%
0.74 better than 53%
75.1 better than 23%
1.03 better than 53%
49% of 445 duels better than 40%
29% of 83 situations better than 24%
Dust 267
46% better than 30%
0.74 right on the average
79.1 better than 40%
1.02 better than 46%
53% of 299 duels better than 59%
26% of 47 situations better than 20%
Ancient35
60% better than 77%
0.65 better than 10%
70.2 better than 5%
0.91 better than 12%
47% of 131 duels better than 27%
32% of 22 situations better than 33%
Anubis29
52% better than 49%
0.69 better than 26%
71.3 better than 7%
0.95 better than 22%
40% of 127 duels better than 5%
15% of 13 situations better than 6%
Nuke13
46% -
0.63 -
65.4 -
0.84-
45% of 44 duels -
55% of 11 situations -
Inferno12
25% -
0.64 -
70.9 -
0.92-
36% of 45 duels -
33% of 9 situations -
Cache8
25% -
0.56 -
68.1 -
0.73-
27% of 26 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -GLGT plays

Across 281 matches -GLGT averages K/R 0.71 and ADR 74.3; the rating across the 264 rated matches is 0.99. Biggest strength: Utility hit rate at 39%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 53% headshots. The strongest map is Ancient with a 60% win rate in 35 matches. In 86 of 264 matches the rating was 1.10 or higher (33%), in 110 it was below 0.90. In 181 matches with detailed stats: 32 4Ks and 1 ace. Best month by rating: June 2026 at 1.05. -GLGT loses the most ELO in match 2 of the day (−25 ELO, win rate 44%). Things go best on Mirage (+58 ELO, win rate 53%). Match no. 4 of the day goes best: 55% win rate. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.98, ADR at 74.6, Win rate at 50%, ELO at 1,913. Last 30 days: 97 matches, win rate 53%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.