-GHOST_KS

Turkey
On FACEIT since 2017 58 matches tracked 37 matches in 30 days
ELO ▼ 108
2,016
30-day peak: 2,124
Rank EU
#232,881
Turkey #6,710 in Turkey
Last updated:

How does -GHOST_KS play?

Rating 1.09 K/R 0.79 ADR 84.2 from 58 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 58 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 34% weak 0.75 to 0.89 7% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Weakness
Last one alive

10% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 12%
Clutch 1v2 won 10%−12 pp · Ø 22% better than 2%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.08+0.06 · Ø 1.02 better than 69%
Pistol kills per match 3.2
Knife kills 1 in 58 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 69%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 11x 4K, 3 aces in 39 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether -GHOST_KS is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 39 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOct

Patterns

From the last 58 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Highest rating in a match: 2.42 · Dust 2

Maps in detail

from the last 58 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
39% better than 12%
0.73 right on the average
83.1 better than 64%
0.97 better than 31%
46% of 89 duels better than 22%
50% of 10 situations better than 80%
Dust 216
75% better than 99%
0.88 better than 94%
91.7 better than 90%
1.29 better than 97%
53% of 64 duels better than 59%
44% of 9 situations better than 69%
Anubis7
29% -
0.87 -
91.1 -
1.17-
60% of 35 duels -
0% of 6 situations -
Ancient6
50% -
0.71 -
73.0 -
0.98-
50% of 20 duels -
0% of 1 situations -
Inferno5
20% -
0.79 -
81.0 -
1.09-
59% of 32 duels -
0% of 1 situations -
Cache4
50% -
0.76 -
76.2 -
1.07-
60% of 15 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -GHOST_KS plays

Across 58 matches -GHOST_KS averages K/R 0.79, ADR 84.2 and a rating of 1.09. Biggest strength: Headshot rate at 54%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 54% headshots. The strongest map is Dust 2 with a 75% win rate in 16 matches. In 24 of 58 matches the rating was 1.10 or higher (41%), in 14 it was below 0.90. In 39 matches with detailed stats: 11 4Ks and 3 aces. Last 30 days: 37 matches, win rate 46%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.