-Fsss
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Strength29% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average55% headshots and so well above the average (49%).
Impact
AverageExactly 2 kills in 13.1% of rounds and so just below the average (13.3%).
Utility and deaths
Average0.15 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.76. Last 3 months unchanged at 0.73. Just below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.09. Last 3 months unchanged at 1.04. Just above the average (1.02).
Damage per round (ADR)
Best month: August 2026 with 80.2. Last 3 months: 78.8 (at the start 77.4). Just below the average (80.4).
Share of headshot kills
Best month: October 2026 with 60%. Last 3 months: 56% (at the start 51%). Well above the average (49%).
Matches won (win rate)
Best month: August 2026 with 65%. Last 3 months: 55% (at the start 48%). Well above the average (49%).
Best month: August 2026 with 2,221. Last 3 months: 2,191 (at the start 1,756).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 44%.
Patterns
From the last 81 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Fsss loses the most ELO on Dust 2: −5 ELO, 54% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.96 · Mirage
- Most kills in a match: 33 · Anubis
- Longest win streak: 7 wins in a row · Mirage
Maps in detail
from the last 81 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Fsss plays
Across 81 matches -Fsss averages K/R 0.73, ADR 78.4 and a rating of 1.04. Biggest strength: Headshot rate at 55%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 47%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 55% headshots. The strongest map is Mirage with a 65% win rate in 20 matches. In 33 of 81 matches the rating was 1.10 or higher (41%), in 29 it was below 0.90. In 60 matches with detailed stats: 10 4Ks and 3 aces. Best month by rating: August 2026 at 1.09. -Fsss loses the most ELO on Dust 2 (−5 ELO, win rate 54%). Things go best on Mirage (+30 ELO, win rate 65%). Improved over the last three months: Headshots +5 pp, Win rate +7 pp, ELO +435. Unchanged in recent months: K/R at 0.73, Rating at 1.04, ADR at 78.8. Last 30 days: 29 matches, win rate 45%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.