-Fry3s-

Denmark
159 matches tracked
Last updated:

How does -Fry3s- play?

Rating 1.04 K/R 0.75 ADR 80.1 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 159 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 56%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 77%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 1.02+0.02 · Ø 1.00 better than 58%
Pistol kills per match 2.9
Knife kills 3 in 159 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so well above the average (3.9%).

2K rounds 12.8%−0.4 pp · Ø 13.2% better than 43%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 85%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 15x 4K, 5 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 5.3+1.0 · Ø 4.3 better than 78%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 18%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +11 pp, ELO +201
= Stayed the same
K/R at 0.74, Rating at 1.04, ADR at 79.9, Headshots at 53%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.54
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.74 (at the start 0.76). Just above the average (0.73).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −284 ELO
51 matches · 45% win rate
From match 5 of the day −188 ELO
38 matches · 32% win rate
Between 18:00 and 24:00 −210 ELO, win rate 42%
On Wednesdays −248 ELO, win rate 28%

-Fry3s- loses the most ELO on Ancient: −284 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Vertigo
  2. Highest rating in a match: 2.19 · Cache
  3. Most kills in a match: 34 · Inferno

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient51
45% better than 28%
0.73 right on the average
77.5 better than 32%
0.98 better than 36%
47% of 232 duels better than 27%
38% of 34 situations right on the average
Nuke25
60% better than 65%
0.85 better than 81%
86.0 better than 66%
1.18 better than 80%
54% of 108 duels better than 57%
35% of 17 situations better than 38%
Inferno21
48% better than 33%
0.71 better than 37%
79.2 better than 42%
1.06 better than 57%
51% of 92 duels better than 45%
31% of 16 situations better than 33%
Cache18
50% -
0.87 -
91.3 -
1.21-
53% of 83 duels -
42% of 12 situations -
Mirage13
54% -
0.71 -
79.1 -
1.00-
46% of 46 duels -
36% of 14 situations -
Dust 212
58% -
0.58 -
65.7 -
0.82-
38% of 60 duels -
50% of 2 situations -
Anubis11
36% -
0.75 -
82.7 -
0.95-
65% of 46 duels -
83% of 6 situations -
Vertigo8
50% -
0.74 -
76.4 -
1.00-
53% of 32 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Fry3s- plays

Across 159 matches -Fry3s- averages K/R 0.75, ADR 80.1 and a rating of 1.04. Biggest strength: Utility hit rate at 44%, better than 95% of level 9 players. Averages 16.6 kills per match with 53% headshots. The strongest map is Nuke with a 60% win rate in 25 matches. In 64 of 159 matches the rating was 1.10 or higher (40%), in 61 it was below 0.90. In 101 matches with detailed stats: 15 4Ks and 5 aces. Best month by rating: August 2026 at 1.06. -Fry3s- loses the most ELO on Ancient (−284 ELO, win rate 45%). Things go best on Nuke (+11 ELO, win rate 60%). Match no. 4 of the day goes best: 62% win rate, −25 ELO. Improved over the last three months: Win rate +11 pp, ELO +201. Unchanged in recent months: K/R at 0.74, Rating at 1.04, ADR at 79.9, Headshots at 53%. Last 30 days: 2 matches, win rate 0%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.