-Friis

Denmark
On FACEIT since 2019 159 matches tracked 10 matches in 30 days
Last updated:

How does -Friis play?

Rating 1.09 K/R 0.78 ADR 84.6 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 159 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.02).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.09+0.07 · Ø 1.02 better than 72%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.3%).

2K rounds 14.4%+1.1 pp · Ø 13.3% better than 73%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 18x 4K, 10 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 35%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, Rating at 1.09, ADR at 85.1, Headshots at 52%, Win rate at 46%
▼ Got worse
ELO −84

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months unchanged at 0.78. Slightly above the average (0.74).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −69 ELO
22 matches · 41% win rate
In match 2 of the day −42 ELO
39 matches · 36% win rate
Between 0:00 and 6:00 −18 ELO, win rate 37%
On Sundays −41 ELO, win rate 41%

-Friis loses the most ELO on Mirage: −69 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.12 · Anubis
  3. Most kills in a match: 45 · Nuke

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient34
44% better than 24%
0.79 better than 71%
86.2 better than 73%
1.07 better than 65%
56% of 135 duels better than 75%
44% of 27 situations better than 66%
Nuke30
57% better than 58%
0.81 better than 68%
85.8 better than 65%
1.10 better than 62%
53% of 125 duels right on the average
32% of 19 situations better than 28%
Inferno29
52% better than 43%
0.73 right on the average
81.2 better than 52%
1.06 better than 61%
53% of 143 duels better than 58%
44% of 18 situations better than 69%
Mirage22
41% better than 15%
0.73 right on the average
79.3 better than 44%
1.07 better than 66%
46% of 85 duels better than 22%
38% of 16 situations right on the average
Anubis16
38% better than 11%
0.76 better than 62%
84.6 better than 71%
1.07 better than 64%
51% of 86 duels right on the average
56% of 9 situations better than 88%
Dust 214
43% -
0.81 -
90.5 -
1.14-
55% of 76 duels -
36% of 11 situations -
Cache10
30% -
0.77 -
85.8 -
1.06-
60% of 52 duels -
0% of 2 situations -
Vertigo4
50% -
0.92 -
92.1 -
1.26-
59% of 27 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Friis plays

Across 159 matches -Friis averages K/R 0.78, ADR 84.6 and a rating of 1.09. Biggest strength: Utility hit rate at 44%, better than 95% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 52% headshots. The strongest map is Nuke with a 57% win rate in 30 matches. In 70 of 159 matches the rating was 1.10 or higher (44%), in 54 it was below 0.90. In 104 matches with detailed stats: 18 4Ks and 10 aces. Best month by rating: August 2026 at 1.11. -Friis loses the most ELO on Mirage (−69 ELO, win rate 41%). Things go best on Ancient (+22 ELO, win rate 44%). Got weaker: ELO −84. Unchanged in recent months: K/R at 0.78, Rating at 1.09, ADR at 85.1, Headshots at 52%, Win rate at 46%. Last 30 days: 10 matches, win rate 30%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.